Air Activities
- Name the starting place of an aircraft and state the direction and
speed of flight, and give the time spent in the air. So who is the first
to plot the landing place on the map.
- Make a kite
- Make model planes - Airfix or balsa models
- Visit a nearby airfield or harbour and work out the compass course
of aircraft and shipping.
- Obtain a book on making paper planes and get Patrols to make different
designs. Have a landing contest, longest flight contest. Best flyer etc.
- Make plastic parachutes and use them to experiment as to the best size
to float different weights to the ground
- Ask a pilot to visit the Troop and demonstrate how a plane is navigated
from airport to airport
- Borrow a computer and bring down to den. Arrange to have a flight simulator
programme available for Patrols to try.
- Visit an airport
- Arrange an air symbol and aircraft shape quiz.
- Learn about air traffic control signalling and radio procedure. Visit
an air traffic control centre.
- Have a Frisbee throwing competition.
- Construct a model rocket and launch it in open ground after permissions
have been obtained.
- Give each Patrol a number of sheets of thick aeroboard and ask them
to sculpt a piece of art.
- Make boomerangs and learn how to throw them.
- Make hovercrafts using aeroboard and card and an elastic band powered
propeller. How an Inter Patrol races once trails have been completed
by Patrols.
- Lay a model aircraft or small boat on a map. Each Scout in turn works
out the compass bearing of the model from a given direction.
- Darken the room. The light of a moving torch flashing on the ceiling
represents an aircraft. Each Scout in turn calls out its compass direction.
- Patrols are given the where with all to make a kite. First Patrol to
make and fly their kite is the winner