40K - Squats
HQ
Squat Heroes
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Warlord |
40 |
5 |
4 |
4 |
5 |
3 |
4 |
3 |
10 |
5+ |
Overlord |
30 |
5 |
4 |
4 |
4 |
2 |
3 |
3 |
10 |
5+ |
Lord |
20 |
4 |
4 |
3 |
4 |
1 |
3 |
2 |
10 |
5+ |
Options: The Hero may be given equipment from the Squat Armory.
Character: The Hero is an independent character and follows
the independent character rules the Warhammer 40K rulebook.
Hearthguard: The Hero may be accompanied by a contingent
of Hearthguard. See the Hearthguard entry for details. Note that
both the Hero and the Hearthguard count as one HQ choice.
0-1 Ancestor Lord
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Ancestor Lord |
60 |
5 |
4 |
4 |
5 |
3 |
3 |
3 |
10 |
5+ |
Options: The Ancestor Lord may be given any equipment allowed
from the Squats Armory.
Character: The Ancestor Lord is an independent character
and follows the Independent Character Rules in the Warhammer 40K
rulebook.
Hearthguard: The Ancestor Lord may be accompanied by
a contingent of Hearthguard. Note that both the Ancestor Lord
and the Hearthguard count as one HQ choice.
Psychic Powers: The Ancestor Lord has the following psychic
powers: Hammer of Fury and Slayer. The Hammer
of Fury has the following profile.
Range |
Strength |
AP |
Type |
12" |
5 |
2 |
Assault 1 |
Any model hit by the Hammer of Fury is knocked over and may
not move or shoot in his next turn. Any model with strength greater
that the strength of the power is not affected by this rule.
The Slayer power allows the Lord to re-roll any misses in
hand to hand combat.
0-1 Guildmaster Engineer
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Guildmaster |
25 |
4 |
4 |
3 |
4 |
2 |
3 |
2 |
10 |
5+ |
Options: The Guildmaster may be given any equipment allowed
by the Squat Armory, including Independent Character wargear.
Character: The Guildmaster is not an Independent Character,
and must be a member of a Squat unit. He will replace the squad’s
normal leader.
Weapon Specialist: The presence of a Guildmaster Engineer
allows the squad to re-roll one die in the shooting phase.
ELITES
Hearthguard
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Hearthguard |
14 |
4 |
3 |
4 |
4 |
1 |
3 |
1 |
9 |
5+ |
Champion |
+14 |
4 |
3 |
4 |
4 |
1 |
3 |
2 |
10 |
5+ |
Squad: One Leader and between 4 and 9 Hearthguard.
Weapons: Bolt-gun.
Options: Any model may exchange their Bolt-gun for a
Bolt pistol and an Axe for free.
The entire squad may be given Carapace armor (4+ save) for +3
points per model.
The entire squad may be given Exo-Armor (2+ save) for +23 points
per model. This will replace all of the Squats other weapons and
armor. Exo-Armor includes a Power Axe and Bolt pistol. Up to 2
models may upgrade the Power Axe to a Power Fist for +10 points.
Up to two models may be equipped with the following: Plasma cannon
for +25 points, Auto-cannon for +15 points, or Heavy bolter for
+15.
The entire squad may be given Frag Grenades for +1 point per model
or Krak grenades for +2 points per model.
Character: The squad leader may be upgraded to a Champion
for +14 points. The Champion may be given equipment from the Squat
Armory.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The entire squad may be mounted in a War Wagon
for an additional cost of +40 points. The War Wagon can only transport
5 Hearthguard in Exo-armor.
0-1 Slayers
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Slayer |
17 |
4 |
2 |
4 |
4 |
1 |
3 |
2 |
9 |
6+ |
Champion |
+17 |
4 |
2 |
4 |
4 |
1 |
4 |
3 |
10 |
6+ |
Squad: 1 Leader and between 4 and 9 Squat Slayers.
Weapons: Axes and Squat Auto-pistols
Options: Any number of models may upgrade their Axe to
a Power Axe for +8 points.
Leader: The squad leader may be upgraded to a Champion
for an additional cost of +17 points. The Champion may be given
addition equipment from the Squat armory. Please note that that
a Slayer Champion will not wear any kind of armor.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The entire squad may be mounted in a War Wagon
for an additional cost of +40 points.
Special rules
Slayer: Slayers are Squats whose entire purpose in life is
to hunt down and kill monsters. The tougher the monster, the stronger
they become. Slayers will wound their opponent on a 4 or better
in close combat, regardless of the opponent’s toughness.
Fearless: Slayers fear nothing, and live only to fight.
They never break and will pass any leadership test they may be
required to take at any time, except for psychics that depend
on the Slayer to pass a leadership test.
Honor: Due to some unspoken sin, these Squats have devoted
their lives to fighting for Squats, until the day that they die.
Their death wish because of this abominable, unknown crime has
driven them to face their foes with no armor whatsoever, their
only protection being their tough skin and massively wide (even
by Squat standards) bodies.
Veteran Squats
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Veteran |
12 |
4 |
4 |
3 |
4 |
1 |
2 |
1 |
10 |
5+ |
Champion |
+12 |
4 |
4 |
3 |
4 |
1 |
2 |
2 |
10 |
5+ |
Squad: 1 Leader and between 4 and 9 Squat Veterans.
Weapons: Squat Auto-guns
Options: Any number of models may trade their Squat Auto-guns
for a Squat Auto-pistol and an Axe at no additional cost.
Up to 2 models may be equipped with the one of the following weapons:
Plasma cannon for +25 points, Auto-cannon for +15 points, Heavy
bolter for +15 points, Melta-gun for +10 points, Plasma gun for
+7 points, Flamer for +6 points, or a Bolt-gun for +2 points.
The entire squad may be given Carapace armor (4+ save) for +3
points per model.
The entire squad may be given Frag grenades at an additional cost
of +1 point per model, Krak grenades for +2 points per model,
or Melta-bombs for +5 points per model.
Character: The squad leader may be upgraded to a Champion
for an additional cost of +12 points. The Champion may be given
equipment from the Squat Armory.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The entire squad may be mounted in a War Wagon
for an additional cost of +40 points.
TROOPS
Warrior Squad
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Warrior |
9 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Veteran |
+9 |
4 |
4 |
3 |
4 |
1 |
3 |
1 |
10 |
5+ |
Squad: The squad consists of 1 Leader and between 4 and 9
Squat Warriors.
Weapons: The squad members are equipped with Squat Auto-guns.
The squad leader may exchange his Squat Auto-gun for an Axe and
a Squat Auto-pistol for free.
Options: One Squat may be armed with the following: Plasma
cannon for +25 points, Auto-cannon for +15 points, or Heavy bolter
for +15 points.
Up to one model may be equipped with the following: Melta-gun
for +10 points, Plasma gun for +7 points, Flamer for +6 points,
or Bolt-gun for +2 points.
The entire squad may be given Carapace armor (4+ save) for +3
points per model.
The entire squad may be given Frag grenades for an additional
+1 point per model.
Character: The squad leader may be upgraded to a Veteran
for +9 points. The Veteran may be given equipment from the Squat
Armory.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The entire squad may ride in a War Wagon for
+40 points.
Beserker Squad
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Beserker |
9 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Veteran |
+9 |
4 |
4 |
3 |
4 |
1 |
3 |
1 |
10 |
5+ |
Squad: 1 Leader and between 4 and 9 Squat Beserkers.
Weapons: Squat Auto-pistol and Axe.
Options: Any member of the squad may exchange his Auto-pistol
for a Bolt pistol at +1 point per model. The entire squad may
be given Frag grenades for an additional +1 point per model, Krak
grenades for +2 points per model, or Melta-bombs for +5 points
per model.
Up to 2 models may have Plasma pistols for +6 points per model.
The entire squad may be given carapace armor (4+ save) for +3
points per model.
Character: The squad leader may be upgraded to a Veteran
for +9 points. The Veteran may be given equipment from the Squat
Armory.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The squad may ride a War Wagon for +40 points.
0-2 Thunderer Squad
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Thunderer |
9 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Veteran |
+9 |
4 |
4 |
3 |
4 |
1 |
3 |
1 |
10 |
5+ |
Squad: 1 Leader and between 4 and 9 Squat Thunderers.
Weapons: Squat Auto-gun.
Options: Any model in the squad may exchange its Auto-gun
for a Bolt-gun at +2 points.
Up to four models in the squad may have the following weapons:
Las-cannon for +35 points, Plasma cannon for +35 points, Auto-cannon
for +20 points, Heavy bolter for +20 points.
The entire squad may be given Carapace armor (4+ save) for +3
points per model.
Character: The squad leader may be upgraded to a Veteran
for +9 points. The Veteran may be given equipment from the Squat
Armory.
Banner: The squad may be equipped with one of the banners
available in the wargear section.
Transport: The squad may ride a War Wagon for +40 points.
TRANSPORT
War Wagon
Type |
Cost |
Front Armor |
Side Armor |
Rear Armor |
BS |
War Wagon |
40 |
11 |
11 |
10 |
3 |
Type: Fast, Open-topped
Crew: 1 Squat
Weapons: The War Wagon is equipped with twin linked Squat
Auto-guns.
Options: The War Wagon may be equipped with smoke launchers
for +4 points.
Transport: The War Wagon can carry up to 10 Squat warriors,
or 5 Squats in Exo-armor.
FAST ATTACK
War-Trike Squadron
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
War-Trike |
30 |
4 |
3 |
3 |
4(5) |
1 |
2 |
1 |
9 |
5+ |
Veteran |
+15 |
4 |
3 |
3 |
4(5) |
1 |
3 |
2 |
10 |
5+ |
Attack Trike |
45 |
4 |
3 |
3 |
4(5) |
1 |
2 |
2 |
9 |
4+ |
Squad: 1 Leader and between 2 and 4 Squat Warriors riding
War-Trikes.
Weapons: Each bike is fitted with linked Squat Auto-guns,
and each Squat is armed with a Squat Auto-pistol. The squad leader
may be given an Axe for +2 points.
Options: Up to two Squats may be given the following
weapons: Melta-gun for +10 points, Plasma gun for +7 points, Flamer
for +6 points, or a Bolter for +2 points.
The entire squad may be given Carapace armor (4+ save for War-Trikes,
3+ save for Attack Trikes) for +3 points per model (+6 points
for Attack Trike).
Character: The squad leader may be upgraded to a Veteran
for +20 points. The Veteran may be given equipment from the Squat
Armory.
Attack Trikes: The squadron may include one Attack Trike
for +45 points. The Trike is armed with an Auto-cannon and a linked
Squat Auto-gun. The Auto-cannon may be upgraded to a Plasma Cannon
for +20 points or a Heavy bolter for +10 points.
Attack Trike Squadron
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Attack Trike |
45 |
4 |
3 |
3 |
4(5) |
1 |
2 |
2 |
9 |
4+ |
Squad: Between 1 and 3 Attack Trikes manned by two Squats
each.
Weapons: Each Attack Trike comes with an Auto-cannon
and linked Squat Auto-guns, and each Squat is equipped with a
Squat Auto-pistol.
Options: The Auto-cannon may be upgraded to a Plasma
cannon for +20 points or a Heavy bolter for +10 points.
The entire squad may be given carapace armor (3+ save) for +6
points per model.
Gyro-copter Squadron
Type |
Cost |
Front Armor |
Side Armor |
Rear Armor |
BS |
Gyro-copter |
60 |
10 |
10 |
10 |
3 |
Squad: Gyro-copters are fielded in squadrons of between 1
and 3 models.
Type: Fast, Skimmer, Open-topped.
Crew: 1 Squat.
Weapons: Auto-cannon.
Options: The Auto-cannon may be upgraded to a Plasma
cannon for +15 points or a Heavy bolter for +5 points.
HEAVY SUPPORT
0-1 Guild Weapon Battery
Type |
Cost/Squad |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Engineers |
140 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
8 |
5+ |
Squad: The squad is composed of 6 Guild Engineers organized
into 3 weapon teams.
Weapons: Each Guild Engineer carries a Squat Auto-gun.
Options: Each weapon team may be equipped with either
Mole Mortars or Laser Destroyers. The entire squad must consist
of either Mole Mortars or Laser Destroyers, no mixtures of weapons.
Special Rules
Weapon Specialists: Such is the skill of the Squat Engineers,
that they may dead-eye nearly any target. The squad may re-roll
one shot per firing phase.
Squat Battle Suit
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Battle Suit |
80 |
5 |
4 |
5(10) |
7 |
3 |
3 |
2 |
10 |
2+ |
Type: Mobile Close-assault Battle-suit (Dreadnought)
Crew: 1 Squat Engineer
Weapons: Dreadnought Power Axe (treated as Power Fist)
on one arm. Auto-cannon on second arm. The Auto-cannon may be
exchanged for the following: Plasma Cannon for +25 points, Heavy
Flamer for +15 points, or Heavy bolter for free.
Special rules
Though the Battle-suit is classified as a Dreadnought, it is actually
a massive suit of Exo-armor, specially modified for heavy combat
duty on the Squat Home-world. The massive size of the armour gives
it the advantages of a Dreadnought, but is treated as a normal
model (hence the Troop profile instead of Vehicle profile). It
may even fire its weapon while on the move. The Battle-suit doesn’t
automatically strike last and uses its initiative instead.
0-1 Exo-Trike Squadron
Type |
Cost |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Exo-Trike |
70 |
5 |
3 |
4 |
4(5) |
1 |
3 |
1 |
9 |
2+ |
Squad: 1 to 4 Hearthguard riding War-Trikes.
Weapons: Each bike is fitted with linked Squat Auto-guns,
and each Squat is armed with a Plasma Lance.
Options: The entire squad may replace its linked Squat
Auto-guns with linked Bolt-guns for +5 points.
War Crawler
Type |
Points/Model |
Front Armor |
Side Armor |
Rear Armor |
BS |
War Crawler |
170 |
14 |
13 |
12 |
3 |
Type: Tank
Crew: Squats
Weapons: Two side sponsons with linked Auto-cannons and
a pintle mounted Heavy bolter.
Options: The linked Auto-cannons may be replaced with
the following: linked Las-cannons for +35 points, Plasma cannons
for +25 points, or linked Heavy bolters for +15 points.
The Heavy bolter can be upgraded to a Heavy flamer for +10 points.
A Battle cannon may be fitted to the main hull for +30 points.
The War Crawler may be given smoke launchers for +4 points.
Transport: The War Crawler may transport up to 5 Squat
warriors, regardless of Exo-Armor or not.
Mole
Type |
Points/Model |
Front Armor |
Side Armor |
Rear Armor |
BS |
Mole |
140 |
12 |
11 |
10 |
3 |
Type: Tank
Crew: Squats
Weapons: Two side sponsons with Auto-cannons
Options: The Auto-cannons may be upgraded with the following:
Las-cannons for +25 points, Plasma cannons for +20 points, or
Heavy bolters for +10 points.
The Mole may take smoke launchers for +4 points.
Transport: The Mole can carry up to 10 Squat warriors,
or 5 Squat warriors in Exo-armor.
Special Rules
Tunneler: The Squat mentality is one of strike hard and
from their natural protection. The Mole has been constructed to
take advantage of just that! In scenarios allowing for Deep Striking
troops, the Mole may deep strike instead of deploying normally.
Work this out as normal for a Deep Striking unit, except measure
the scatter from the center of the Mole instead of using the Ordinance
template.
Driller: The drill on the front of the Mole makes for
a dangerous weapon. If the Mole is used to Tank Shock a unit,
roll a D6 for every model that passes its Morale check and moves
out of the way. On a 4+, the model suffers a wound from the spinning
blades of the drill. The unit may make an armor save as normal.
Armory
For more info on Squat equipment, click here to go to the
Weapons & Wargear page.
Weapons
Models that are allowed to take weapons from this list may take
one single-handed* and one double-handed** or 2 single-handed*
weapons.
Axe*.....1 point
Bolt Pistol*.....2 points
Bolt-gun**.....3 points
Flamer**.....9 points
Graviton Gun**(Guildmaster Engineer only).....30 points
Lightning Maul*.....30 points
Melta-gun**.....20 points
Plasma Gun**.....10 points
Plasma Pistol*.....15 points
Power Axe*.....15 points
Power Fist*.....25 points
Rune Axe** (Ancestor Lord only).....45 points
Squat Auto-gun**.....2 points
Squat Auto-pistol*.....1 point
Wargear
Models that are allowed to take equipment from this list may
have up to 100 points worth of wargear.
Artificer Helm (Guildmaster Engineer only).....20 points
Carapace armor.....5 points
Communicator (Guildmaster Engineer only).....15 points
Exo-armor (Independent Characters only).....25 points
Frag grenades.....2 points
Haywire Grenades.....10 points
Inherited Artifact.....20 points
Iron Lung.....8 points
Krak grenades.....4 points
Master Crafted Armor.....20 points
Master Crafted Weapon.....15 points
Melta-bombs.....10 points
Plasma Field Generator (limit one per army).....25 points
Scanner.....2 points
Squat War-Trike (Independent Characters only).....35 points
Targeter.....5 points
Banners
You may only have 1 banner of each type in any army.
Banner of Thunder.....20 points
Banner of Vengeance.....30 points
Guild Banner.....25 points
Vehicle Upgrades
Any Squat vehicle may take upgrades from the following list.
Banner of Command (limit one per army).....20 points
Dozer Blade.....10 points
Gyro-stabilized Weapon Mounts.....30 points
Magnetized Hull.....15 points
Phoenix Bolts.....10 points
Hunter Killer with Plasma Warhead.....15 points
Power Winch.....5 points
Super-chargers.....10 points
Targeter.....15 points
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