From: fats
Message:
- >Case 2:
- >Benefits: If you can use an energy saving pitchback towards
the secondmerge while he uses an energy losing
pure vertical turn
This part I don't quite follow. I reckon a zoom ended by an immelman
will give me more altitude than your pitchback. And you cannot catch me
RIGHT away from the pitchback. But your pitchback turns you around faster
than my zoom+immel and allows you to accelerate and then zoom.
The Immel doesn't have to be straight of course, use roll to (over) match
your turn. Hopefully get to fly above you even after unloading and do the
second vertical part straight above you. The second vertical maneuver doesn't
have to be immelman or anything else recognized as an aerobatic maneuver,
just gotta make sure you fall down later/slower than the enemy following
you.
Not sure if I quite understod your maneuver, never having seen it (?).
At least on paper I would still go for pure vertical in first maneuver,
second may involve some horisontal turning.
From: eagl
Message:
> This part I don't quite follow. I recon a zoom ended by an immelman
will give me more altitude than your pitchback. And you cannot catch me
RIGHT away from the pitchback. But your pitchback turns you around faster
than my zoom+immel and allows you to accelerate and then zoom.
Try it. Do an immelman and note your speed and alt at the top, then do
a big lazy wingover thing never exceeding 45 deg of bank or 60 deg nose
high, rolling out after 180 degrees of turn and note speed and alt. The
immelman will result in lower speed and alt at the top because for a good
deal of the vert manuver, the wings are not helping the climb at all, while
in the chandelle (the actual name of the pitchback style reversal), your
wings are providing lift throughout the entire manuver in addition to the
engine helping pull you up.
> Not sure if I quite understod your maneuver, never having seen
it (?). At least on paper I would still go for pure vertical in first maneuver,
second may involve some horisontal turning.
Essentially, my merge consists of a chandelle tightened down enough to
defeat the other guys shot. Look up chandelle in any flight manual for a
different explanation.
eagl
From: fats
Message:
>Try it. Do an immelman and note your speed and alt at the top,
then do a big lazy wingover thing never exceeding 45 deg of bank or 60 deg
nose high, rolling out after 180 degrees of turn and note speed and alt.
The immelman will result in lower speed and alt at the top because for a
good deal of the vert manuver, the wings are not helping the climb at all,
while in the chandelle
Actually I have done it already, and my chandelles must be porked or
something (they are 7mph too slow). I decided straight vertical maneuver
would suite 109 (when I am in it) for gaining energy advantage better. One
reason was cause you could start hanging from the prop when ever you wanted
to. Have to take another look I guess.
From: DocDoom
Message:
Well being a 109 driver Fats, we *expect* you *would* tend to want to
go for the pure vertical ;]
I was going to outline my version of the faster more BnZ orientated merge...
however...it probably wouldn't suit the more "extend extend extend!"
bias that I seem to see being employed by the BnZ crowd. Pity really, if
you do it right, these Fw190s can turn like you wouldn't believe.
<well, present company excepted, I'm sure you WOULD believe it>
Words across ch.100 one night in the arena, from a Ki84 I'd just cut
to pieces after a 10 minute dogfight for advantage, while I was in the A8.
"bloody! how do you turn a fw so tight ?!? I thought there were
two of you for a minute there !"
Priceless words those, I don't think I'll ever let myself forget those
ones ;]
Doc.
<PS. The reason it took 10 minutes in an A8 is I was out of cannon
from the previous 5 kills over the F3 clusterf&@% minutes earlier. Down
to MG's..>
Posted by: Kats
Message:
My approach to the 1vs.1 merge is very simple and effective.
First off, my choice of plane is the one with the best climb, the 109k
but a ki84 is almost as good.
At the merge I pull into a low G climb into the vertical climb to about
85 degrees and look to see what the enemy is doing. If the enemy looped
and tried to follow me up he will stall before I do, at which point I hammerhead
and kill an easy target. If the enemy does the same thing as I do, I will
beat him in the E fight unless he is also flying a 109k. If the enemy pulled
a flat horizontal turn, he is an idiot and will die fast, as I will have
total E advantage throughout the whole engagement. If he is flying a 109k,
the victor will be the pilot who can perform a better hammerhead and who
entered the climb with the the least amount of E loss. If the enemy does
anything else at all I keep repeating this maneuver diving on him after
the hammerhead and taking the snapshot over and over and over. I don't care
because he can never get a shot on me and I have all the time in the world.
Using this maneuver negates anything the con does.. he can turn flat,
lead vertical turn whatever, I ignore him(and don't get suckered into turning)
and just keep diving on him and going back into the vertical. You see the
only time the con is on my 6 is when I am climbing, as long as I have a
separation of about 800-1000 yards he will always peak before I do because
he pulled the half loop (blowing E) to get onto my 6 whereas I never made
a move onto his 6 , I only went into the vertical conserving E.
There is a point where your E advantage is so great that half looping
and getting more agressive(if you haven't killed him by now)is in order.
(I hope I made sense)
The only thing you have to watch is for the lead turn (especially the
vertical lead turn) but this is easy to spot. If I spot a lead turn I wait
about 5 sec before going into climb to get as much separation as possible
then go into the climb at which point the bogey has blown all his E for
that one crack at me.
Posted by: Hoof
Message:
I'd say for this stunt (use it all the time in the arena), the Ki84 is
better (as usual, depending on the circumstances). While the 109k has a
slightly better zoom than the Ki84 above about 8,000ft, below it's almost
neglible, and the lower wing loading and much better low-speed handling
really make a difference.
The low wing loading helps conserve E on the quarter loop into vertical
(both have similar wing aspects, so this really doesn't factor into it),
and the supurb low-speed handling allows you to get to 40mph before having
to kill gas, then you can actually tail-slide here (a la P38) for a bit
to further help in the vertical game (hopefully convincing the guy below
that you're still going up). Then a quick kick, pop a level of flap (love
those manoevering flaps), and down you come. After the gun pass pull those
flaps in, and ease back up into the zoom. Repeat.
The 109K4, while it zooms extremely well, doesn't have the low-speed
handling to make the shot if he isn't far enough below to accelerate to
100mph first, and he is off to the side a bit. But when he isn't, a few
30mm rounds sure shortens the lifespan of the duel :)
Another variation I get Zekes on all the time (in the Ki84) is to do
an 3/4ths immelman, to make him think I'm coming over the top and back down.
He rolls over in his immelman, pulls up for the HO shot (to meet my supposed
guns pass), and when I'm still about 40-50 degreese nose-high, I'll roll
135 degrees and start a very-low-speed spiral climb.
Naturally he stalls, I roll back down, drop down on him, and watch one
of the rare times a zeke can't do a damned thing as I fill him with 20mm.
Works with everything pratically other than a P38 (who's vectored thrust
mechanism and nose-mounted guns with gobs of ammo allow him to point/shoot
at you all the way).
Posted by: Kats
Message:
"While the 109k has a slightly better zoom than the Ki84 above
about 8,000ft, below it's almost neglible"
Over 11000ft the 109k has a 500ft /min climb advantage. Besides, for
the ki84 to get on my 6 he has to make a 180 flat turn or a 135 degree vertical
turn, whereas I have only made a 90 turn into the vertical climb. This puts
the aggressor at an E disadvantage and will not even come close to me in
the zoom. If he refuses to engage it's a stalemate, if he trys for my 6
he will die :)
I am assuming co-E at the merge of course.
Posted by: Hoof
Message:
And assuming that the Ki doesn't try the same stunt on you, in which
case you both stall and hammerhead/flip at about the same time (separated
by a horizontal distance of about the sum of the turning radius used in
each's pull-up manoever). What happens next can be very interesting and
the low speed handling/performance can become quite an asset to the Ki pilot.
What happens is that gravity pulls you down. The guy who stays above
the other will be in an advantageous position, as both the Ki and 109K have
similar high speed control and top speeds, so neither can guarantee a dive-escape
(again below about 11,000ft, which if you started at 5,000ft or even 10,000ft
you will be if you dive/extend). Thus it now resolves into a match of who
can stay higher as each tries to arrest his fall, level out, accelerate
and start climbing. Again the Ki84 has the edge as she can do amazing things
with flaps down at 50-75mph and once at 100mph you pull those flaps in and
accelerate towards your opponent. Then the lower vertical manoevering speed
again helps the Ki84 allowing it to do another half-loop after only about
10-15 seconds after his hammerhead occurs.
The 109K pilot (assuming nether have taken fire yet) is forced to dive
or risk getting outmanoevered in a slow-speed E fight (in which he suffers
due to higher wing loading and greater induced drag as a result killing
his acceleration).
If the Ki pilot is on the ball, then he simply dives after the 109K pilot
and we have a potential stalemate, as the 109K pilot dives and extends,
unfortunately not gaining losing ground (again if the Ki is on the ball
and times it right). Net lag hurts the 109K pilot now as the speeds approach
400-450mph the range 8 shot the ki pilot had at the beginning of the dive
dies down to range 4. But if the Ki pilot is smart he doesn't fire (unless
he's a good shot) so he doesn't lose speed. Anyway it can get real boring
at this point as both pilots have 10 minutes of WEP, and both have similar
speeds under 10k.
Now if the Ki84 pilot is a dweeb and tries for the early kill (max-g
immelman or horizontal turn) you've got him. But if he's any good, he knows
of this trick and has a large portion of his kill decals from just this
manoever. Most E fighters know the key is to get above the target with more
E than him, so the Ki pilot is very likely to keep going up after 90 degrees
of pull-up just like the 109K pilot. This fight is still much more interesting
than the usual factory-built post immelman Russian Roulette that usually
occurs.
Oh, and you're superior zoom climb becomes a liability if he anticipates
this and starts his zoom before the merge, flying right under ya in a perfect
shot opportunity :)
As usual, pilot skill plays a rather large role.
One other note: The down side of this zoom climb with an opponent with
similar zoom is that sure, you may stall out above him and later, but you
really want range 4+ on his FE to do this (6-8 or more is even better).
The Ki driver, turning a low-g 135 degrees isn't gonna be that far behind,
and he may be looking up at you, you both hanging on your props, you range
d2-d4 above him, he with you in crosshairs unloading a couple-dozen 20mm
into you :)
Agains a similar zooming plane, the 90 degree quarter loop and pure vertical
loop can land you a couple of 20mm. Of course if he misses he's in trouble
... {G} |