Posted by: jedi
Message:
: Today my friend was up in the air today with my account so if you
shot me down in the MA that wasn't me, i'm sooooo sorry to dissapoint you
all (VBG).
: Also, what is the best newbie plane? Should i really stick the greenie
in a Spit so he can go kill a bunch, or a p40 so he'll learn the value of
starting above your opponent? I wonder if it's even worth it though, he's
the type who's more impressed with eye candy rather than fm. Any ways to
sway him from that foolishness? (G)
: ik
If you're gonna give him a coupla hours and send him out the door, give
him the Spit. It spans the entire RPS, it's not just a stallfighter, it
takes a little skill to keep from stalling and spinning, and it doesn't
have infinite ammo. Yes, you may just create another furball weenie, but
we can never have too many of those.
If you're in it for the duration, start him on the P-38. Easy handling,
good turn, climb, and speed, lotsa bullets, nose-mounted guns. Can't outturn,
outclimb, outrun everything, but can do those to plenty of planes. Once
he thinks he's a god, put him in the Hellcat or Corsair to teach him about
SA and gunnery and using E instead of turn rate. Then let him fly the Spit
to bring his self-esteem back up a bit. Then give him a tour in the 190
and P-51, to see what it's like in planes that pretty much have to Boom
and Zoom. Then kick him out of the nest.
:-) jedi
Posted by: Topcat (RAF, Duxford Wing)
Message:
: Also, what is the best newbie plane? Should i really stick the greenie
in a Spit so he can go kill a bunch, or a p40 so he'll learn the value of
starting above your opponent?
I would suggest putting newbies in a plane that they can enjoy flying
(dying?!) in. Once they've gained some confidence they can start learning
about energy fighting etc etc. Don't forget, this is a game. The first thing
that's needed is to have fun. If they're not having fun, it's bye-bye Warbirds.
IMO for most people new to WB fun = getting into some large furballs and
getting some kills. Perhaps the Spit, but there may be a better alternative.
:I wonder if it's even worth it though, he's the type who's more impressed
with eye candy rather than fm. Any ways to sway him from that foolishness?
(G)
Let him enjoy the eye candy in 3D (if you have it, and I hope I'm not
commiting a horrible faux pas if you have a Mac). After that, he'll slowly
start to learn more and more. Hell, after a couple of days reading AGW he'll
soon be an expert with opinions of his own (vbg). If you've not got 3D then
you can but hope that he'll enjoy himself so much that he won't care about
the eye candy.
Posted by: Popeye
Message:
The most important thing to learn is Situational Awareness. Have him
fly a Cat [F6F Hellcat] for a while. After
getting wacked from the blind six a couple of dozen times, he will start
to learn SA. Also, the Cat has decent climb and speed, turns okay, plenty
of ammo, is durable, and can dive away from trouble.
Popeye
Posted by: Grant Iddon
Homepage: Grant's
Warbirds
Message: See my page listed above
Grant
Posted by: -idri-
Message: Best tip I can think of is to continually reinforce the expectation
that it will take a year of study and regular flying to get to the point
where one can anticipate becoming an average pilot. Know you will die thousands
of ignoble deaths on the way to achieving a one to one kill to death ratio.
Divorce yourself from your ego and understand that once you become an "average"
WarBirds pilot, you will be able to compete with the top 1,000 virtual pilots
in the world without embarrassing yourself *too* badly. Too, along the way,
don't forget to have some fun and exercise some humor.
-idri-
Posted by: =Scop=
Message: I always start off with stick set (ICI default hrmm sucks for
some reason), then work on turning and leanring to ride the stall then move
on to hitting a target:)
(for a good easy stick set- you can email me scorpyATcris.com)
Scorpion
Posted by: wells
Message: We learn by the consequences of our actions. When a 'newbie'
first starts off, he/she wants to kill something. Kill = fun at first. They
will not know the importance of other stuff like SA, E management and avoidance
until they die MANY times! I would recommend a plane like a Spit V or Spit
IX which probably gives one the best overall chances to kill something,
yet has limited enough ammo that it must be used sparingly. Only time will
take care of the rest.
wells
Posted by: Walt (lt-buhd-lite) Barrow
Message: I agree with the philosophy of picking a plane set and sticking
with it until you get the hang of things.
I started with the Spit and the P-40. Other planes recommended above
(below?) are good, too. The thing is -- fly, fly, fly. Offline, practice
your BFM and ACM over and over and over and over and (well, you get the
message). Practice take offs, landings, drone kills, etc.
Then, find a friend who you can stand to kill you (virtually speaking,
of course) and fly a lot of H2H with that person. I sucked in the MA (still
do, but what the hey) until I got my first kills in H2H without all the
pressure. Then things took on a whole new perspective for me. I began to
recognize situations where kills are possible and whole new vistas opened
up to me.
Just my opinion ...
Thanks!
ltlite, out
Posted by: Stiglr Stab/JG5 Eismeer
Message: If your buddy is a first-timer to all flight games, he needs
to learn the real flight basics, like taking off, landing and maintaining
controlled flight first. Many overlook this, and develop lots of problems
because they're trying to learn to kill something before they're even cleared
to leave the tower!!
If he has a reasonable knowledge of flight sim concepts, I'd first, choose
a Spit V or IX. These planes can T&B, and also B&Z, they're docile,
have reasonable visibility, the works. H2H with him and work him thru basic
maneuvers. Get him those newbie internet links, and let him also work on
it himself. Or, if you can, have him .obs you in the Arena, so you can show
him some of the concepts you've tried to impart offline, *in combat*. If
you can have a voice link set up, so you can kind of give a running commentary
("I'm gonna throttle down and dive in on the Zeke") ("I'm
gonna do that Immelman manuever we talked about!"), so much the better.
Energy and basic Shaw concepts are so hard for newbies to grasp, yet
so essential. Try and get him interested in learning this stuff ASAP. Also,
the concept of situational awareness. Get him pointed away from dweebishness
at the earliest opportunity.
Stiglr Stab/JG5 Eismeer
Posted by: HEDU Pale riders/Kommando Nowotny
Message: The one tip i got when i stared out was to learn one plane and
learn it well. I wanted to start on my favorite, the Corsiar, but I thought
about it and decided to start on the 109. The 109 Franz became my favorite,
and with the RPS, it was a godsend. I can fly alone at altitude and be pretty
confidant that I can fight or flee at will, and thats another tip, KNOW
when to flee. Learn the corner speed of that airplane, learn how to use
flaps to your advantage. So many pilots think that you should turn inside
other planes when you are hauling balls, and thats just not true.
After learning the plane, learn basic ACM, rolls, immelmans, split-s
and the such. After learning the basics, you can see which plane you would
rather fly, be it a turn and burn or zoom and boom. Don't go zoom and boom
if you don't have the patience to hunt. CRUTCH taught me the hunt in a P-47d,
and the thrill of the kill is great. Takes a lot more skill to kill in the
P-47 zoom and booming than it does in a 109 in a furball. The other guys
sees you too early, and your attack run can be screwed. This is what I was
taught, and even tho i've benn flying for three years, I can still learn
from others, and still ask questions and opinions of others.
HEDU
Posted by: ik
Message: My recommendation for a newbie's plane is probably a 109f, p40e,
or yak9. None are great tnb planes, and none are great bnz planes. All of
them fall somewhere in the middle of the road, so he wont be able to rely
on just ONE tactic to save his ass. The spit method, and 38 method, USUALLY
(not always) make a wb pilot who only flys 1 or 2 planes, and wont touch
something without cannon.
ik
Posted by: awgr
Message: My recommendation for a newbie's plane is probably a 109f,
p40e, or yak9. None are great tnb planes, and none are great bnz planes.
All of them fall somewhere in the middle of the road, so he wont be able
to rely on just ONE tactic to save his ass.
Gustav is even more "middle of the road" compared to its contemporaries
than the Franz (which is much more of a T&B bird but can still outpace
the older spits). I've always steered new guys to the Bf109 series -- damn-near
impossible to learn any bad habits in it, and what you do learn is directly
applicable to every other airplane in the RPS.
- The *REAL* Auger (awgr)
Posted by: Bino (II./JG54)
Message: : My recommendation for a newbie's plane is probably a 109f,
p40e, or yak9. None are great tnb planes, and none are great bnz planes.
All of them fall somewhere in the middle of the road, so he wont be able
to rely on just ONE tactic to save his ass. The spit method, and 38 method,
USUALLY (not always) make a wb pilot who only flys 1 or 2 planes, and wont
touch something without cannon.
: ik
Well, I started with the Mk. V and IX versions of the Spitfire. And while
I most certainly do enjoy flying cannon-wagons (Most especially the FW-190A-4.
Not many think it can turn. Muahahaha...), I also relish the time I spend
in YAKs, Mustangs, 109s, Zeros, Corsairs, Oscars, Hellcats, and various
bombers.
bino--
Posted by: Hacker
Message:
Planes: Spit I V, IX. They are very stable and forgiving and are not
to pitch sensitive if nose bounce/spike is an issue. They have great guns-until
the cannon runs out that is. Plus they have good durablity. Hard to teach
someone how to react under fire if their Ki-43 or Zero wing come off with
one ping. The P-40E Early war and Ki84 Late war are also good and for the
same reasons. Keep him away from the XIV, like the FWs and F4Us it's to
hard to handle.
Training: If you do not want to break him in slowly in easy flight mode
the I suggest H2H in *real* mode with him often. Before you blow him out
of the sky, make sure he knows how to handle his plane. Have him do hanger
fly throughs for instance. Have him do low speed manoevers close to the
ground and you chasing him but *NOT* firing on him. See if he can lose you.
Similarly, have him chase *you* without him firing and see if he can follow
you through manoevers. After you done all that *then* do "live fire"
excercises and work on his marksmenship.
--->-hack-
Posted by: Yak
Message: First of all, he CAN use the trainers. Just email them and set
up a pre-arranged personal appointment. They do it all the time, and would
be happy to help him.
That's what I did when I first signed on wbs, when i was playing from
Japan.
As for planes, whatever he flies, make sure he flies the same AC as much
as possible while first starting out. He's going to suck at first no matter
what (we all did), but there's no point in having him get confused flying
a lot of different ac that respond differently.
I recommend planes that fly 'easily', aren't made of paper, and are NOT
turn andburners, because those planes will just teach him to be a dweeb.
My recs:
P40B
P51B
P51D
Those planes can take you all the way through the war (except the first
day), and they are gentle handlers. They don't have cannons to teach you
spray and pray, but they are excellent E fighting platforms. They have reasonable
SA requirements, but nothing as bad a a f6f or corsair. They don't fly funky
like some LW planes, and they aren't made of rice paper.
Good luck to you and your friend. Let us know how it comes out!
Yak
Posted by: krod
Homepage: krod's WarBirds
Pages
Message: Well, try my pages (link above). Also the *new* WarBirds Training
Pages cobbled together by yours truly at:
http://www3.imagiconline.com/training/
Also see this link for newbie plane recommendations:
http://www3.imagiconline.com/training/basic-first-plane.html
Hope this helps...
Krod
Posted by: Bino (II./JG54)
Message: Krod's pages are a very good place to start.
Personally, I followed the advice I found on HOOF's WarBirds Plane Performance
Page (http://www.rdrop.com/users/hoofj/)
is *still* one of the better places for planeinfo), and flew the Spitfire
Mk. V and then the Mk. IX in my initial few months online.
The cockpit view is OK, the short clip teaches frugality, and both marks
are fairly good at both horizontal and vertical moves.
bino--
Posted by: ik
Message: I disagree with the spit for dweebs approach. After they fly
a spit, learn it, and can kill with it, the newbie trys other ac and gets
his ass wupped. He becomes eternally biased to those ac which "kick
butt" like the spit does. I like yak's suggestion above, and i think
the p40 is an excellent beginners choice, same with the p51. Both are easy
to fly, easy to take off in (the spit is a hanfull on take off) and dont
stall or spin suddenly at low speeds. Also, the 50 calibre machine guns
will teach a pilot how to shoot a sustained burst on an nme, while a spitfire
can kill with glancing snap shots.
ik
Posted by: Walt (lt-buhd-lite) Barrow
Message: ... i think the p40 is an excellent beginners choice ...
I agree with the P-40 as a good choice. I've been flying it exclusively
myself this tour and while I'm getting my arse wiped, I'm also learning
a lot about flying that I didn't know before. To do anything with it, you
have to learn about energy, altitude, finesse, gentle touch (i.e., don't
pull too hard unless you absoulutely have to), and how good it is to have
friends around!
Thanks!
ltlite, out |