Posted by: Trxx of the **MOL**
Posted on: 16:10:27 11/05/98
Message: No expert, but here's what I do.
I actually think the ditching is easier than it was in 2.01, but thats
just me, because I think most of the things people are bitching about in
this rev are all much better (ditching, latency, gunnery model, damage model,
etc.) with a few notable exceptions (landing! (you roll forever), certain
plane models that got neutered (p38)) so this may or may not work for you.
I've only died once during a ditch, so this should work.
Make sure you're not using "easy flight mode" they may have
fixed this, I've not checked since the 2.5,but you used to be able to fly
in the MA using this mode , and it is definitely harder to ditch using easy
flight, plus it flies like mush.
If you're a glider, descend at a fairly rapid rate to keep your airspeed
up, until you're about 200ft agl, extend your flaps, (be ready for your
nose to pitch down slightly), keep your nose up by putting in a lot of elevator
"up" trim (keyboard "K").
Then begin a shallow descent to about 50 ft agl. At this point let your
airspeed decay a bit and pull back on the stick. As the plane slows (it's
nearly stalling), it will start to lose airspeed and sink, ease up on the
stick just a bit to ride the stall while still keeping sirspeed up, alternately
pulling back then easing off until you're approx. 50 ft agl and going fairly
slow.
As it sinks closer to the ground get ready and at about 20 ft. pull back
sharply but steadily on the stick (to flare and reduce airspeed) and the
plane will just plop to the ground at a slow enough speed to live through
itusually.
Trxxout
Posted by: -deft- VVS -=Red Falcons=-
Posted on: 15:29:42 11/05/98
Posted from:
Homepage: Flying Circus Score Applet Test
Subject: ditcher extrordinaire
In Reply to: Are there any version 2.5 ditching experts yet???
Posted by: grgyle--1st ACG Fighters on 14:16:11 11/05/98
Message:
Ditching is a pretty important skill. I have pretty much attempted to
ditch every sortie (that I wasnt outright killed) this tour for practice.
(I even ditch on the runways)
I fly in 3d mode so I'm not sure what the ground looks like in 2d.
1) Dark Green/Light Green ground good.
2) Grey / Dark Grey ground bad (rock) which will kill you on impact.
3) Water good.
4) Runway good.
5) You will have higher success at or below 150 IAS.
It simply takes to long to get a plane stopped on the runway when you
have a full head of steam so I just forgo the gear and slide to a stop on
my runway landings. (dont you hate overrunning the runway and having to
turn around and get back on it to exit)
The art of ditching really shows its importance in the ju52. When your
storming an enemy airfield in your 52 it just takes to long wait for the
troopers to drop from the sky then run to the tower. It also takes to darned
long to roll to a stop.
We of the -=RF=- have developed the "curbside service" tactic.
You take off in your JU52 and head for the nearest suppressed airfield.
Whilst on the way to said field, clip your gear on the nearest ridgeline
along the way so it breaks off. Proceed to the field at 10 feet off the
water (you can get real low w/ no gear :)
Since the JU's level speed is around 200 IAS, cut the engine(s) just
before you get the the end of the runway. Once your 1/2 way down the runway
to the tower (1/4 runway length) put the belly down and skid right up to
the tower.
I just found it morally questionable to release drunks into the air so
that they might injure themselves in the fall, or running across a busy
airstrip possibly being run over. As the "designated JU driver"
it is truly your responsibility to ensure the safety of your drunks.
In my personal best "curbside service" run, I skidded up to
the tower, and clipped my left wing off hitting the tower. The drunks had
to take about 2 staggers to get to the tower stairs.
P.S. If your preparing to rant cause I am exploiting a loophole, go take
some practice offline and see how often you can clip your gear off without
killing yourself.
deft
Posted by: =worr=
Posted on: 14:45:51 11/05/98
Message: : Hehe, oh that's great! I'm glad to hear it's not
my 2D depth perception getting me killed. ;*D So was this an intentional
change in survivability?
No randomness to it at all. Do it by the "numbers" and you
will always ditch. Its just the "nubmers" were narrowed in 2.5
or actually the undercarrage became more realistic.
Worr, out
Posted by: Stiglr Stab JG5
Posted on: 14:35:27 11/05/98
Message:
Ditching was a crapshoot in real life (as was bailing, too), and it should
be viewed as such in WB. Truth is, there usually isn't much to land on that's
flat enough, smooth enough and supportive enough to accomodate an aircraft
which doesn't have a fence, or a house, or a tree, or power lines in the
way. That's what airstrips are for. As such, some "good" ditches
should still result in death.
Much as I bitch when I execute a "textbook" ditch and still
get transported unceremoniously to the tower, I think a lot of uncertainty
in ditching is necessary; once there are established "do's and don'ts"
of ditching that *always* work, people will use it as a substitute for ACM
and "simply not getting shot up in the first place".
Ditching had become so easy at the end of 2.0 that I could depend on
it alone to keep my K/D ratio up during slumps. Thinking back on it now,
it really was "gaming the game" (I'm going to counseling now,
don't worry). I was glad to see the capture element placed into 2.5 and
if ditching does involve an unseen arbitrary "dice roll" so be
it. |