Posted by: worr
Message: That exactly the subject of our next lecture, when Drex and
I get around to it. It will be January at this point. Be we want to talk
about making the transition from boom and zoom to turn and burn.
Sorry I can't say more, but I'll be taking notes here.
Training
Lectures
Worr, out
Posted by: DocDoom
Message: : How do you judge the other guys E state accurately? How
do you conserve E yet still be able to do quick reversals? My questions
go on and on, so any help on where to go,would be very much appreciated.
: Thanks!
: Hobo
The most important thing you need to learn, is how to judge the other
guys E state. This allows you to use their E state against them, to be in
position where you can take advantage of it. In most cases, this will mean
being E superior, which is why BnZ is often stated as E fighting, since
BnZ is a constant state of E superiority, either altitude, or speed, or
both. This is pure Fw190 territory, or P-47, and the P-51 is in this bunch
too. But E fighting is much more than sheer superiority of E. Sometimes,
in order to gain angles on their rear hemisphere, you will surrender the
E advantage, and this is where judgement is critical. this also where the
other planes come in, the ones that have BnZ ability AND the ability to
turn better than the 2 mentioned above. The F4U can be a phenomenal E fighter,
because it dives well, the BnZ thing, but has a good roll rate and can reverse/turn
far better than an Fw190/P-47 or even a P-51. The F6F is also extremely
dangerous in this style, as it also dives well and can hold it's rather
high diving speed through a number of subsequent "engagement"
manoeuvres which will help it's pilot to gain angles quickly on sloppier
turning aircraft which might rely on speed and E conservation to survive.
Now, the million dollar question. How do you judge an enemies E state
? This is the part that really sets the aces up, because no matter how good
you are at the actual flying the plane around bit, your ability to set up
the initial moves/positions in the engagement is the E fighters ace in the
hole.
You need to first of all, understand your opponents aircraft and how
it tends to make it's pilots want to fly. You need to know what it can be
made to do. This helps you to assess it's pilots options (as an opponent)
and to anticipate what he may do next, giving you the option to negate any
advantage that may offer them. Actually judging their E state is a combination
of things, how quickly their closure is (how fast the range is falling)...are
they higher or lower, are they carrying smash into a zoom ? I always like
to assume they have the maximum E available for their nose attitude/position
if I am unsure, if they have less I am better off and if I was right I am
still in an ok position.
For example, when engaging a P-38 I will want a surfiet of smash to help
defeat the speed with which they can reverse if they know their beans as
a P-38 jock. This allows me some pull-up excess to help evade if they can
pull the alien spacecraft move on me ;] I never ever engage a P-38 without
an altitude advantage and lots of speed.
I could go on here forever, as "E" fighting is a slow accumulation
of experience of where other aircraft excell in an engagement, which leads
directly to what the enemy pilot is *most* likely to do in a given situation,
which then leads to what options YOU have to gain the angles.
It's mostly engagement experience, aircraft performance knowledge, use
of available indicators (relative altitudes, closure, relative nose positions,
what they are doing RIGHT NOW) mixed into the given situation (such as are
they already engaged, and if so, what stage is that engagement in ?) into
which you sprinkle some educated guesswork, all of which is supposed to
lead you to what you need to do to be in a position to defeat their available
options, or better still THE available option they just elected to take.
I say *supposed* to...because we all make mistakes. The successful E
fighter, however, is the one who makes the fewer gross errors of judgement.
DocDooms Waiting Room
Doc
Posted by: Fop1 (3/JG27)
Message: Doom, with all due respect, you forgot one little sentence at
the end of your wonderful essay:
"And you've gotta factor all of this in, every few seconds, because
the situation can change dramatically and quickly."
I will bow my head and slink away now, my master.....
Fop1
Posted by: mobius (3/ZG1)
Message: You want knowledge, here it is :)
Fighter Combat : Tactics and Maneuvering by Robert L. Shaw
Hardcover, 428 pages
Published by United States Naval Inst.
Publication date: September 1, 1988
Dimensions (in inches): 10.29 x 7.26 x 1.31
ISBN: 0870210599
www.amazon.com
Mobius
Posted by: Fop1 (3/JG27)
Message: :How do you E fight? Where can a person go to get some very
specific information on how to E fight?
Well, hobo, there is no easy or short answer to your question, but I
will say this: for the most part, B&Z *IS* energy fighting. Since a
plane that excels in B&Z usually can't turn nearly as well as a T&B
plane, the B&Zer uses high speed gun passes from an altitude advantage,
coupled with good high-speed handling (roll rate) to defeat slower, tighter
turning aircraft. This is the essence of energy fighting: using a surplus
of energy against a more energy-deficient foe. The speed and altitude advantages
*are* the "Energy" I speak of.
Not to say that a T&B plane can't energy fight. The sage T&Ber
will use a better energy state to beat another agile T&B plane, too.
In this case, it's more a matter of gaining anenergy advantage (through
yo-yos, well-timed reversals, scissors and loops) and then converting it
to a better turn rate for a short, decisive time. This results in a good
shotagainst a plane that can't turn as well *at that time* due to his relative
energy deficiency.
This is oversimplifying, but might give you some idea of this vast subject.
Simply put, you will be learning to E fight your entire WarBirds career!
Flet's pages have a great introduction to E fighting. Look for Fletchman's
posts here, and take the link from them to his pages. Sickboy's "Hotel Oscar" page (http://xevious.stanford.edu/ho/)
has good energy tactics info, especially for the P-51. Dr. Doom is the reigning
FW190 expert. And there are others. Good hunting!
Fop1 (3/JG27)
Posted by: hobo
Message: : Unless Im mistaken.. I believe that zooming and booming
is in fact "Energy Fighting".
: Yeager out!
It's my understanding (and I might be wrong) that there is a distinct
difference between B&Z fighting and E fighting. Would like to know more
but not sure where to go.
hobo
Posted by: worr
Message: : It's my understanding (and I might be wrong) that there
is a distinct difference between B&Z fighting and E fighting. Would
like to know more but not sure where to go.
: hobo
Energy fighting is bigger than boom and zoom, and turn and burn. Call
it energy consciousness in the same vein as situational awareness. SA is
important no matter yourflying style; Energy fighting is the same.
Yes, energy fighting is the part of the game in boom and zoom, and the
small part in turn and burn, but neither is mutualy exclusive.
There may be bannans and oranges, but both of them are fruit.
Worr, out
Posted by: A-wing, Jg51
Message: : It's my understanding (and I might be wrong) that there
is a distinct difference between B&Z fighting and E fighting. Would
like to know more but not sure where to go.
: hobo
I agree. To me THE definition of a B&Z is a high speed pass of a
Fw190 from the same alitude with no attempt by him to turn back onto you
untill he has seperated out to range d15 or d20.
E-fighting involves diving down, climbing back up above him with all
that extra speed and diving back down. If the other guy turns and you can't
turn with him due to exessive speed you have compared to him, a High Yo-Yo
is in order, to me the most important E-fighting manuever. Or if he tries
to climb and you are faster, all he will do is hang in your gunsights as
a perfect static target with a wide top down profile to hit.
In short: B&Z is high speed gun passes.
E-fighting uses your speed and/or altitude advantage to get on his six
because you can climb and he can't without stalling.
Where did I learn the manuevers like High Yo-yos and Outside turns? Aw..Umm...West
End Games role-playing source book for StarWars called "Rebel Source
Book". They are just the same manuevers in most flight sim manuels.
But you don't own any flight sims you say.
OK
Your mostly behind you target but...
High yo-yo: If your faster and he turns, you climb up to 45 degrees and
roll over till he is outside you top canopy view, then pull back down onto
him. You can't turn sharper at higher speeds but you can convert you speed
into altitude and back into speed again to chase him.
Low yo-yo: if you are somewhat slower and he turns, dive a bit under
him as you turn to pull up into his six oclock position closer than you
started. Cut the corner by diving across the bottom of the turn's circle.
Don't dive to the deck, just 5 or 10 degrees below him. Converts altitude
to speed to close in.
Outside loop: If he is at your screens left side and turns through your
gunsight at really close range, you climb while rolling AWAY from him as
if your Hi yo-yoing someone to the left. But don't stop the climbing roll.
Keep going and dive/roll back down to chase him. Converts speed to altitude
and prevents you from flying out in front of a close and slow bandit. You
will get a shot at his topside (a moving target) but at least you get a
shot of some kind. If you had just tried to turn with him you would have
turned wide and he can turn back into you to shoot at your topside.
Jg51 home page
Awing, Jg 51
Posted by: DocDoom
Message: : : Unless Im mistaken.. I believe that zooming and booming
is in fact "Energy Fighting".
: : Yeager out!
: It's my understanding (and I might be wrong) that there is a distinct
difference between B&Z fighting and E fighting. Would like to know more
but not sure where to go.
: hobo
Ok...we could argue this forever, but it's easy to think of BnZ as a
strict discipline of being E superior to your opponent at all times, and
using this superior state to either king hit them (Fw190/P-47) or take a
few bites over anumber of passes (a number being 2 or more) without exposing
yourself or your E state.
E fighting however, involves working a little closer in than this on
a lot of occassions, and while it can *include* BnZ it is not anywhere near
so strict in its execution unless the pilot *elects* it to be so. In E fighting,
you can also elect to surrender E to some extent, as long as you do so in
a manner that gives you the angles to hurt your opponent. In this regard,
it is nowhere near as strict as BnZ. But you do not want to consider a strictly
BnZ ship as an E fighter, or more correctly, an ANGLES fighter, since they
perform badly when taken out of the strictly BnZ regime. Some Fw190 pilots
(such as Drex, myself, I'm sure there are others ;) will give up a purely
superior position for the shot window, but we have to be certain to get
the kill in a "king hit" guns solution, because we would be wide
open if using it as an angles fighter and we missed our target ;] So I always
advise against it, even though I don't follow my own advice.
BnZ is incorporated into the E fighting folder because by definition,
BnZ involves always being E superior, and having E superiority and employing
it to gain angles is the E fighters modus operandi. But E fighting is a
much larger group of tactical moves and counter moves than just "BnZ".
A plane that can E fight, can also BnZ. A plane that can BnZ, cannot
always E fight.
Doc.
Posted by: Sickboy (-sick-/skby)
Message: :It's my understanding (and I might be wrong) that there
is a distinct difference between B&Z fighting and E fighting. Would
like to know more but not sure where to go.
b&z is NOT e fighting. heheh. not at all. and it IS true that e fighting
is the best tactic of all... and that's because it is all tactics at once.
ok, that sounds a little too taoist, so let me try to be more specific.
e fighting is the art of managing your energy state (alt + speed) vs
your opponent's energy state. by maintaining a superior energy state, you
can deny a guns solution, and then convert your energy into superior angles
to grab a guns solution for yourself. its complicated, its difficult, and
it involves already having a strong knowledge of angles fighting and of
how to BnZ (which is all about e retention instead of e management).
first off, you need to consult the master: Robert Shaw, in his book Fighter
Tactics. buy it, read it, love it. it IS the bible. next off, i heartily
recommend picking up DocDoom's book on flying the FW (drop him mail, and
hope he has copies left). "but i dont fly the FW!" you say...
well, neither do i. nevertheless. next off, trundle off to Fletch's site
and read Flying the F4U. it is the best single piece on the web. there is
some information on my site as well, but its fairly P-51 specific. now for
some general information, heheheh. energy fighting involves creating a situation
where your total energy state exceeds that of your opponent, and then converting
that advantage into angles (ie a snap or tracking shot). breaking that down,
that means there are three distinct steps:
1) gaining an E advantage
2) converting your advantage to angles
3) taking your shot and recovering from it
in a typical boom and zoom attack, step one is accomplished by starting
the fight higher and faster than your opponent. step two is accomplished
by diving steeply on your enemy. step three is accomplished by shooting
wildly, then pulling up and climbing away. this is fine. but there are other
ways.
gaining an energy advantage means knowing how to exploit your aircraft's
strengths and your opponent's weaknesses. do you climb better? try a hammerhead
or a chandelle climb (109 tricks). do you retain E better? try corner velocity
high speed maneuvers at low G (p51 trick). do you turn better? sucker him
into a few turns, but be gentle on the stick... soon your relaxed turning
against your opponent's heavy turning will leave you with an E advantage
(spit trick). converting your advantage is just as difficult. you have to
know where your plane excels. a 109 can hammerhead or snap roll out of a
chandelle on to a stalled enemy. a spit can go vertical on a an opponent
who has gone below vertical maneuvering speed. a P51 can extend and wingover
or pitchback. taking the shot may depend on the plane too. a 109 wants to
get *real* close and blast away. a P51 will need a solid tracking shot.
an FW just wants a 1/2 second snapshot. a P39 (no kidding!) wants a low
deflection long range shot.
recovery is the process of going back to step one... but can be very
different. do you still have an e advantage after taking your shot? you
should... you may be able to just continue going vertical on a desperate
target. enemy too smart? you may have to start over building an advantage.
ask the trainers for help. spit 5 vs 109F duels are excellent for energy
training. and dont forget that the energy fight is available to *any* aircraft,
not just late war speedsters. in fact, e fighting in an FM2 is a great way
to rip a horde of zekes to pieces, heheheh. and a slower plane can out e
fight a faster plane... thats how a spit 5 can kill a 190a4 (a common 1942
matchup).
well, that went on longer than i meant it too... heheheh...
Hotel Oscar
-sick- |