Gun Convergence and Vertical Drop
-
Last update - 06 November 1998
-

Posted by: Jekyll - Phoenix Squadron

Posted on: 08:03:43 11/05/98

Message:

I have always believed that gun convergence was modelled both horizontally and vertically. That is, with .conv set to 400 yds, the shell streams would meet on the 0,0 gunsight coordinate at exactly 400 yds. This of course implies that the shell streams are initally lobbed 'up', and then fall to your gunsight centre at convergence range.

Now tonight I was online and got into a conversation with -chaz-, who categorically stated that vertical convergence is NOT modelled. In his opinion, the shell streams start out horizontal (assuming level flight) and continue to fall away, so that by the time they reach convergence they would have fallen below the 0,0 gunsight coordinate.

Can someone who's in the know tell me the REAL situation. My gunnery in 2.5 has gone through the floor and I would really like to know why!

Oh, and BTW - new squad formed - only small yet and website unfinished but check us out. Phoenix Squadron Home Page

Posted by: funked =925 CABS=

Posted on: 11:09:55 11/05/98

Message:

Remember, of course, that if you are pulling ANY g's, the vertical convergence porked.

Posted by: Kevdog

Posted on: 10:41:51 11/05/98

Message:

Vertical is modeled EXCEPT on shells above 30mm (37mm, 75mm).

Posted by: =ram1=

Posted on: 09:28:50 11/05/98

Message:

Gun Convergence is modeled Horizontally and Vertically to the conv. point.

Posted by: Daff

Posted on: 09:07:37 11/05/98

Message:

Grab a 109K, set convergence to 1000 and go otr (offline)

Go to outside view and fire both guns..you'll see the cannon shells flying in a small arc over the mg shells..

So vertical convergence -is- modelled.

Daff

DExM