Luckie Member posted 06-16-99 04:48 PM
very good Hooligan!
i agree 100% . assigning "hit-points" to aircraft subsystems
and assigning "damage-points" based on kinetic energy + explosive
energy of the round does not accurately model how things worked. It seriously
underestimates the effectiveness of the 50's at long range ( relative to
close range at very least ).
i think the best short term solution ( until we get a good damage model
) would be to simply make the damage from a round independant of KE. Killing
at long range is still unlikely, since your "bullet density" is
reduced due to dispersion ( and the difficulty of putting the rounds on
target ). but if the rounds DO hit, they should still do pretty close to
the same damage. A Single 50cal should have a chance ( though small ) of
killing a plane a mile away.
-luckie
-doing my best to kick ass DESPITE weak guns
Ibex posted 06-16-99 04:51 PM
------------------------------------------------------------------------
Good work there Hooligan! Glad to see someone on my side. The US did
not use 50 cal MG's because they were stupid or because they had no other
options.
The US 50 Cal armed planes were very lethal, much more than is showed
in the current version of WB.
They came close to having it right in version 2.5, but somehow, when
they gave in to the "1000 yard kill naysayers" they went way too
far in the other direction.
Take note IMOL.
wulf posted 06-16-99 05:02 PM
Nice work Hoolign.
One note.
Sick is not entirely correct.
The Germans did not forgo (sp?) velocity, or rate of fire, or penetration
with their cannon rounds.
They loaded whatever ammunition type was needed for the mission at hand.
Check out the data posted by vulton sent to him via mail by Mauser (as
in the company).
Of special interest...
Effects of various types of cannon rounds.
The apparent overstressed importance of KE when talking about cannon
effectiveness.
Why the USN thought the MG 151/20 to be superior to the Hispano.
The apparent ballistic superiority of German cannon rounds *over* Hispano
rounds until 1944 or so (exactly the opposite of what was modeled in WB).
...once again, good research. It's not your fault that sources are never
100% correct.
I don't think any gun lethality and airfraft toughness issues can be
solved until we have a newer, better damage modeling system.
I don't think it should take 60 .50 MG rounds to kill a fighter everytime.
Mike (wulf)
Cyrano Member posted 06-17-99 01:32 AM
I guess we are remember what we all said when 2.6 came out. In "Luftwaffe
Fighter Aces" of Mike Spick, it's mentionned that pilots often shot
at ramming range, close or below 100 meters. I would be happy to keep seeing
only close range dogfights and not again long range HO kills. If 20 shots
of german 20 mm shot down a b17, then I guess much fewer should be needed
to take down a fighter.
Kats posted 06-17-99 02:23 AM
I think the major combatants were pretty rational about their choice
of armament for their aircraft.
OK, I totally agree with this. My comparative lethality is different
than yours between the MG151/20 and the 50cal(not incindiary), but the result
is the same. Lets take a look.
According to my calculations at max muzzel velocity of concentrated
hits:
It should take 5.25 rounds of 20mm to bring down a spitfire or
22.53 rounds of 50cal to do the same. (average, not including magic bullets)
So you say the 50cal should be more lethal, the designers were not stupid?
Well, I don't think they were stupid and this is why.
An FwDora with 2 20mm @ 11.85 rps will need .22 of a second burst to
land the 5.25 hits.
A P51 with 6x50cal at 12 rps which comes to a .31 of a second burst to
land the 22.53 hits.
That IS parity and makes sense to me since the P51 was a long range escort
that needed to carry alot of ammo and were not expected to do much buff
hunting.
Most pilots liked the .50 gun, but it lacked the power to do structural
damage to enemy aircraft. Postwar research demonstrated that only armour-piercing
incendiary rounds were really effective, by setting fire to ammunition or
fuel. This armament was sufficient for the Mustang, because it was an escort
fighter, that had to fight mostly against enemy fighters. The guns were
usually set to converge at 300 yards, and 2 degrees above the normal flight
attitude. The ammunition supply was relatively large, and that was also
beneficial for an escort fighter.
The problem is that the close range lethality is so low, that this slight
difference in performance is magnified to the point where you notice a large
difference between the two types of rounds.
So just because the 20mm outperforms the 50 cal 4:1, does not make the
50cal a poor descision against a fighter, especially when your mounting
6 to 8 of them! All it means is that a Fwa8 with 4 20mms is overkill
against a fighter and the disparity would not be that noticable if the lethality
were up to par. The drag and dispersion effects should limit the long range
ez kills as well.
That is my opinion, and even though we argue from opposite ends, I believe
we agree on the final results.
Maj. Kats
Kats Member posted 06-17-99 02:50 AM
Just a PS on the Type of 151's we should use in WB.
To destroy armor plates, the LW combined these M-Geschosse with AP/HE
and AP/HE/burn rounds, where the AP/HE rounds went through 13mm armor (150kg/mm2)
at an angle of 60 degrees.
Since the MA doesn't recreate an Allied/Axis war with 1000's of B17's
flying over for the Axis to kill, I think it's unreasonalbe to penalize
German a/c because they had a Pure HE shell mixed into their gun belt for
anti bomber use. If they were doing fighter sweeps, I doubt they loaded
the belts with HE rounds, they would most definalty have used AP-HE rounds.
Maj. Kats
wulf posted 06-17-99 03:04 AM
kats,
For fighter versus fighter combat (i.e. Bf 109s and Fw 190Ds covering
bomber killer Fw 190As in a late war setting...this is only 1 example of
several) the loadout was usually along the lines of 3-4 APHE then 1 API.
APHEI was a late war round from what I've read, and generally replaced
API rounds from time to time.
The ideal thing(s)...
A new damage model that takes into account blow thru/penetration/overpenetration
of rounds (a la the Bf 109 Hispano anecdote) which would really make out
APHE rounds to be the killers that they were. A damage model that would
model proximity damage, etc., etc., etc.
The ability to choose your own ammunition loadout. Guys who like to fly
.50 MG armed aircraft should be able to set up their ammunition based on
what they are fighting as well (i.e. nothing but HE and HEI versus most
IJA and IJN aircraft, etc.).
A new damage model.
A new damage model.
A newer gunnery model designed to compliment the new damage model - model
every round, model the physics of rounds better (bullets and shells fired
under the stress of 5 Gs tumble almost the moment they leave the barrel
and have a vastly reduced effective range), etc.
Someday we'll see all this. Hopefully we won't see it over the shoulders
of our Grandchildren. 8)
Mike (wulf)
DocDoom posted 06-17-99 03:06 AM
Top job Hooligan.
To echo Wulf, we should not force players flying MG151/20 equipped planes
to accept limitations in their ammo just because the Germans had to make
this choice to attempt stopping the oblivion of 4 engined bombers.
I also point out that several other issues of balance are also evident.
Hispano/H0-5/SHvak 20mm are MORE effective against bombers in WB, and
clearly this was the reverse of reality. When you understand the data Hooligan
and Vulton are presenting ... it is obvious that currently an Fw190A-8 is
disadvantaged against fighters (fair call with current HE/mine ammo loaded)
and is ALSO disadvantaged against bombers. The whole reason history notes
the Germans as favouring HE/mine ammo was BECAUSE it performed better against
4 engined bombers than AP did.
In WarBirds, this is a moot feature. HOOF went and did what history told
him, but this does not apply to WarBirds as a game of people fighting each
other in fighter versus fighter (which is 95% of what we do in WB).
If history had been like WarBirds is, the Germans would easily have elected
to load the MG151/20 with AP and we would have less of a problem today in
the game, because HOOF would have seen v2.6 coded to reflect this choice
Do not believe for a second this was a choice they could not have made.
AP or HE was completely to do with the real world situation of being bombed
into oblivion by 4 engined bombers, had roles been reversed you might be
surprised how poor the Hispano ballistics were if they had to load flat
nosed HE/mine shells. Everything is relative.
What we can do about AP being more effective against bombers than HE
is, will take more work than we can expect in the short term. Clearly this
double advantage the other 20mm cannons (Hispano/H0-5/SHvak) enjoy does
not refect well on the balance that WB might offer in gameplay to its players.
Until you can corrct this ... and when you see what this is telling you
... it is clearly very wrong (as a model) and the best solution for now
would be to load the MG151/20 with AP, thus restoring a parity with the
model. Individual differences WRT Rof/Mv would of course still be observed.
Somewhere down the track ... we would hope to see the damage model reflect
that HE works better against bombers than AP does (not the case currently)
and THEN, we can offer players the choice which ammo to load, for their
anticipated mission. That is exactly what happened in the real war, and
that is WHY history shows the MG151/20 using predominantly inferior ammo
against fighters.
We don't get that choice, it is forced upon us. The irony is, should
our anticipated mission be shooting down B-17s ... and we take up an Fw190A-8
to do it, complete with its bomber killer ammo load, we would discover a
Spitfire does the job better with inferior bomber killing ammo
Clearly ... we have to give the MG151/20 AP ammo as the majority of it's
belt loadout ... (just like the others have) until such time as we can EFFECTIVELY
model the effects of HE/mine ammo ... and also offer players the choice
between the two loadouts.
Until then, you are giving players the choice of using a gun with ammo
that does everything better, or everything worse. If you like German planes,
then you get the "everything worse" ammo because we like it that
way.
This is too transparent
Doc.
wulf posted 06-17-99 03:12 AM
kats and hoolgn,
One thing to remember about penetration at range and air to air combat
(you may know this, probably do, but I wanted to mention it anyway) - the
range a round travels in air to air combat is always greater than the range
to the target when it was fired.
This tends to explain how in Hades Robert Johnson lived and the numerous
reports by LW pilots of the bullet resistant glass of a fighter's windscreen
deflecting .50 MG fire from massed bomber formations (for the record, they
didn't mention it out of amazement...they mentioned how terrifying it was
to have these .50 MG rounds impacting on their aircraft as they were lining
up for gun passes).
Mike (wulf)
Kats posted 06-17-99 03:21 AM
Yes wulf. My opinions are based on ideal firing solutions at MAX muzzle
velocity. When my figures show 5.25 rounds of 20mm, in arena combat terms
the figure could double or even triple.
Maj. Kats
wulf posted 06-17-99 03:23 AM
DrDoom,
Straight 2cm AP was only commonly used by the LW (i.e. more than 1 per
5 rounds) for ground attack work against expected armored targets (read:
on the Eastern front).
The most common anti fighter rounds were (by far) APHE (rotational deceleration
fused), API, and past mid 1944 APHEI.
My best guesses as to why they included AP rounds for anti bomber work
are...
1. A little extra oomph in case you wound up shooting at some escorts,
but a 'large' HE or HEI round would mess up anything except a P-47 (P-51s
and Spitfires weren't rigid designed aircraft and weren't big into armor,
unlike the F4U and F6F).
2. Holing fuel tanks to give the HEI and HE rounds something to ignite.
...if anyone has an explanation, it would be cool to know.
Mike (wulf)
DocDoom posted 06-17-99 04:11 AM
Mike (Wulf)
I am aware of that. I merely point out that in the game called WarBirds,
you are forced (when choosing the MG151/20) to use make the same choice
when there were other options.
Currently, even if you accept that, you are also forced to accept that
the reasons for that choice (better damage ability vs bombers) are not modeled,
and that, ironically, the Hispano/H0-5/SHvak with better ammo for fighter
combat is also superior for bomber killing duty.
Clearly, WHY we have HE/mine ammo for the MG151/20 is not able to be
modeled, and as such, they should dump the idea of using it in WB for the
time being. All its doing is causing a bunch of divisive issues while failing
miserably to reflect any reality of consequence.
But yes, I understand completely that AP/HEI was not favoured in MG151/20
loadouts in the real war ... I just feel it is stupid to reflect that in
WarBirds (currently) because it isn't working like it should, is unbalanced
... and is simulating something real (the need to load according to your
mission) when no other factor (of mission) is being simulated in a like
manner.
Unless WB suddemly forces all MG151/20 players to attack hundreds of
4 engined bombers, this will not change.
Ironically, even if it did simulate this, the AP/HEI in WB (Hispano/H0-5/SHvak)
would do a better job than an Fw190A-8 with twice to four times as many
barrels spewing out HE/mine shells would.
THAT ... remains my point.
Sincerly,
Doc.
LawnDart posted 06-17-99 09:46 AM
Um, I believe that modeling the HE rounds in WB would make them MORE
effective against fighters. Primary reason: WB does not model penetration.
100% of the available energy is imparted at point of impact. An AP round
would only be round mass x velocity (KE), the HE rounds include a fudge
factor which is the explosive component. So granted, the AP is heavier,
and may have slightly more energy at short range, at longer range, the KE
drops substantially, but the HE fudge factor is a constant.
Result: AP round compared to HE round -- in WB is stronger up close,
weaker out far. Make up ur minds. At about 2-300 yds, it's pretty even in
most of the discussions and calculations we milled over in the beta.
BTW - HE in a round < 20mm is not a big boom...it's more akin to an
expansion enhancer. There generally isn't room for a fuse, so mostly it
is just a jacketed round that contains a compound that is volatile when
exposed to the air -- or it is a double compartmentized structure whr the
compartments blend either at a rotation quotient, or impact (sodium/water,
phosphorous -- some explosive, mostly incendiary). With cannon rounds, the
larger size allows for a more typicial explosive/fuse combination. Most
of the M2 HE rounds i've seen look a lot like some of the handgun rounds
out -- hollowed out, something in there...and a wax or other type of seal
over the end. Occasionally they are fully jacketed w/ a painted tip to let
you know something is inside. AP is jacketed, with a dense core (steel,
depleted uranium 8P, tunsten [current, DU isn't used other than some larger
cannon rounds now]).
jedi posted 06-17-99 02:22 PM
Well, right now we have pretty realistic calculations that, sadly, don't
yield a very realistic result.
The ideal case, of course, would be a realistic model yielding a realistic
result. The big question is: "Would you accept LESS realistic modeling
that yielded a MORE realistic result?" Before you knee-jerk to a "no"
answer to that, you need to consider...
What destroyed aircraft in real life? We've had posts on this before,
but it was mostly pilot kills and critical systems failures and fire. What
kills planes in WB? Structural failure (and, since 2.6, pilot kills). Now,
the aspects of the structural failure are geared to the "hitting power"
of the various rounds, but it's still all just "bullet points"
vs "allowable damage points." What this does is emphasize concentration
of "impact power" on a specific aircraft part, but almost totally
neglects the effect the rounds do on the critical parts of the plane, unless
you hit the pilot or engine. Hitting a plane's fuel tank with API rounds
means a fire or explosion, either immediately or "soon," not simply
a fuel leak. If I hit that same fuel tank with a burst of WB cannon, I probably
saw off the wing and get the kill (unless it's a LW 20 or 30mm, in which
case there is no damage)
The point is, if the WB model is incapable of reflecting the REAL damage
that would be done, then maybe ALL the guns need a boost that allows them
to "simulate" the final result. For example, if the fuel tanks
in the B-17 are in the wing, and you put a good burst of 20mm into it, it's
probably going to catch fire. That fire is eventually going to cause the
wing to fail. In WB, all you've done is get close to the max damage points
for the wing, and maybe he gets away, or maybe somebody else comes along
and finishes him. Wouldn't it be better, more fun, and just as "real"
if your burst that would have killed the real B-17 killed the one in WB
too?
I'm not saying it would be easy to figure out the correct lethality against
each aircraft's systems, and then translate that into increased gunnery
punch, but right now there is simply too much emphasis put simply on "impact
power," and not enough on "real" damage potential.
I'm just not sure I want to wait for version 3.x to see the guns doing
what they should do.
Hooligan posted 06-17-99 02:55 PM
Kats:
Accepting your following figures:
5.25 20mm rounds to down a fighter (not including magic bullets)
22.53 .50 cals rounds to down a fighter (not including magic bullets)
Given your caveat of very close concentrated fire, 5-6 closely grouped
20mm seems very likely to cause structural failure and WB doesn't seem very
far off with an average of 10-12 20mm hits causing complete destruction
given that this is an average and the hits are not necessarily closely spaced
or at very close range etc. etc.
Now suppose that 1 in 1-4 AP-type rounds has the potential to be a magic
bullet. Since there are penetration and fusing issues, I'm going to estimate
that 1 in 8 MG151 rounds both penetrates and fuses correctly, neither exploding
before it reaches the critical element or failing to explode etc. This means
that if 5 MG151 rounds hit, the %chance of a magic bullet kill is (1-(1-1/8)
raised to the 5th power) or about 50%. In other words between structural
failure and magic bullets, 4 20mm rounds should be very likely to do the
trick one way or the other (with structural failures and magic bullets both
providing about half of the kills).
Assuming that 1 in 12 .50 cal rounds penetrates and works. Running the
math would indicate that 8 .50 cal rounds would give you a 50% chance of
a magic bullet. In this case about 12 .50 cal rounds should do the trick
(with magic bullets providing the bulk of the kills).
These figures are very rough estimates, but probably the scaling between
them (i.e. against a single engine fighter an average of about 3 times the
number of .50 cal rounds as 20mm should be required to kill it one way or
the other).
The 20mms on the Dora have a rate of fire of 10 rounds/sec in WB (these
are synchronized to fire through the propeller). So assuming each round
hits this gives us .2 seconds of fire with cannon only or about .15 seconds
including the 13mm machineguns. Assuming a more reasonable hit percentage
of 10% hits this yields a 1.5 second burst.
The .50 Cals in the mustang have a rate of fire of 12.5 rounds/sec in
WB. Assuming each round hits we get .16 seconds. Or with 10% hits a 1.6
second burst.
This means that against fighters a good 20mm should be worth 2-3 .50
cals. All of this seems pretty reasonable to me.
Hooligan
Fletchman posted 06-17-99 06:21 PM
As I have stated in other threads, Ogre's tests showed the MK108 2.5
times too weak, and the 37mm was 3.5 times too weak. This info is being
passed to Hotseat. Up to him to whether he acts on it. IMOL of course knew
this all along, but never acted on it. (God knows I told them about it every
beta test I did!) I guess Imagic were using the IMOL figures for these guns.
Ogre also tested other guns. Some tested out 10-15% off, which is (considering)
probably with the margin of error for this kind of testing.
The "Gunnery Police" (self appointed) will continue to monitor
the situation closely. (: |