Posted by: bubba Maj. Red Raiders
Message:
: after 3 days on 2.5 i'm somewhat disappointed.
I don't like the new gunnery system either, but perhaps it's something
that can simply be tweaked. It's just way too easy. If I can get settled
onto a guy's 6, he's dead.
And if I can do that, it's _way_ too easy.
Posted by: scotts Crazy 8's
Message: I like the new gunnery model. I find I now take more
time to set up shots and fire at closer ranges with smaller bursts. I can
judge deflection shots better also.
The tradeoff however is that I have to have better SA. 6 calls even more
important now. It's making me a better pilot. Now if warps would settle
down, I could do real well.
scotts
Posted by: Moose *Flying Pigs*
Message:
I've gone *down* from 20+% to only 11% since 2.5 came out. I'm missing
in situations where I used to score easy hits. I honestly can't figure out
why everybody thinks this new gunnery system is so easy because for me it's
a damnsight harder than the old way. And BTW, this is with all sorts of
planes--the only plane I've gotten good consistent high gunnery %'s with
is the P-38F tonight. I used to be a good shot in planes armed with six
.50s, now I can't hit the broad side of a barn.
Moose
Flying Pigs
Posted by: -fluf- 417 RCAF 'The Windsors'
Message:
I don't think the shooting is harder than real life at all...most pilots
couldn't hit much in air-to-air from what I understand.
It is probably easier to hit targets - the stream of projectiles has
fewer 'holes' in it because the bullets are no longer bunched into clumps
the way they were in the older system. This is exactly what we could expect
from a more realistic system! So naturally 'spray and pray' would result
in more hits - but less effective ones don't forget.
I disagree that more dweebs will benefit from this - what about the 'snap-shot'
dweebs (like me) or the 'head-on' dweebs - both groups of which benefited
unnaturally from the older system? The new system levels them out.
>....... i was prowd of my shooting. Now,just point and hose down.
> It's quite irrelevant to your skill.
Well, I don't follow your logic here. If you were a good shot before
then you'll have an even bigger edge over 'dweebs' with the new system -IMO.
I haven't noticed any big changes in my gunnery %. I do find that it is
easier to concentrate fire on different parts of a target (when close nough
of course), because I get more feed-back on my shooting due to the increased
number of hit flashes.
I have heard concerns about long range fire and convergence oddities
but I haven't experienced any of those phenomena myself yet.
The tracers are no bigger to my eyes - there are more of them though.
I also am glad to be able to change the tracer colour to one which suits
me better.
For me the new gunnery system is a huge step forward - it may need some
tweeks - but I am very pleased. I believe that it takes a bit more skill
to use it well, and that it rewards more realistic gun usage (long range
stuff excepted - if reports are true).
I have a feeling that once things get a chance to shake out, most will
grow to prefer the new system.
-fluf-
Posted by: -kosa- F/Lt RAF 303 (Polish) Sqn.
Message:
Well, it still takes only one bullet to smoke the engine... effectively
ending the fight. Happened to me a lot last night... This is what often
happens on HOs, even though I avoid them out of principle, quite often my
opponent is able to get 1-2 pings in and smoke the eng... :(
Posted by: Rob Ryland ( lkjjj-)
Message:
I suspect that they have the exact same hit bubble that they did in 2.1.
but we are firing alot more rounds now , so you get more hits. the thing
is , now that we are modeling close to every round ( worst case is just
under every other bullet i think ), we don't need any hit bubble. let it
be the exact same size as the plane. basketball sized rounds are no longer
necessary to acount for the spread of the bullets in a "WB burst".
I would like to see a few things though:
1) add just a little bi of noise (randomness) to each rounds initial
tragectory. that would give a bit of spread even at convergence which would
be historically accurate.
2) rounds should slow down during flight with the corresponding change
in tragectory and damage when hitting ( and rounds with a higher relative
velocity do to front quarter shots or straffing stationary targets would
do more damage ).
3) track the rounds further than 1500 yds. you shouldn't be able to hit
aircraft from that range, but straffing shots on ground targets can be reasonably
taken from further, especially against AAA.
Now if they can just deal with all the new warping ( i still don't know
if it is from downloads or the additional hit messages generated by the
new gunnery model ).
lkjjj-
Posted by: -taur- 416 Sqn RCAF
Message: I havnt noticed any big diff in the shooting model. Mgs
are more effective but I dont think there has been any change in the "hit
bubble". Perhaps you are a better shot than you think :). I doubt most
newbies can hit a 109 at d4 pulling a 5g turn by just "spraying".
At close range anybody can hit, but not past d3. Unless the dope is flying
straight and level or they get lucky with a burst from a heavy battery of
cannon ie. Fw 190 ect. IMHO deflection shooting skill in WB is still an
art that takes time to learn. We may view it as easier because we have been
flying in it for so long. My 2 cents.
Posted by: -kosa- F/Lt RAF 303 Sqn (Polish)
Message:
A few comments, in support of my C/O. :)
In general, I like the idea of having every shell modelled independently
(instead of "WB bursts"), and that surely is a change for the
better.
BUT:
It is too easy to make these long distance shots... a case in the point:
was chasing a 109 today (in Spit IX) which stayed at constant d8 distance...
I fired really short bursts with my mgs time after time, and noticed about
20 pings till I run out of ammo...1-2 pings on *every* burst. Then I switched
to cannon, and imagine my surprise when in 2 initial bursts i got 3 or 4
pings and he exploded.
He wasn't flying in a perfectly stright line btw.
Now d8 is supposed to be 800 yards, and the 109 is a pretty small target,
I doubt it would be possible to score these pings as regularly and easily
in real life. The culprit, is most likely the "hit bubble". It
is probably only roughly deifned around the planes main elements, and clearly,
it is too big. I have often wondered about those HO shots that blow the
opponents wings off... in RL these would be almost impossible, considering
how thin the wings are and the combined speed of both planes.
Also.. could be wrong here, but I would think that to compensate for
gravity and drag, I should have been aiming at that 109 more than *slightly*
above the enemy plane... I did, but the margin was maybe 1 or 2 pixels in
1024.
Could it be that drag is not modelled in the gunnery model?
I am sure these things have been discussed here before, so sorry if what
I said is not very novel ;).
-kosa- |