From: Michael Fletcher <mefletcher@home.com>
Newsgroups: warbirds.training
A split S is rarely what you want to do during a merge situation... a
lead turn immelman is far better.
Read all it about it http://members.home.com/mefletcher/merge.html
Michael "Fletchman" Fletcher
From: roamer(at)flyingpigs.com
Newsgroups: warbirds.training
*cough* I'm no duelling expert but I've flown against some pretty good
sticks. I'll submit my comments and then make some observations of said
good sticks :)
First, we know you meant that you merge and _Immelman_ for the reversal..so
no one else should have to mention it, hehe
Second, it really is like chess. After you know the general gambits and
learn some of the vernacular, it pays to be able to analyze a couple moves
ahead. The more moves ahead, the better. Though maybe not of paramount importance
at the merge.
Third, I'm no superstar..I'm neither a great stick nor a great shot..but
I like to be consistent. Fly smooth and hope the other guy makes a mistake
I can take advantage of. To that end, I don't always pull for the obligatory
snapshot at the first inverted merge.
Sometimes pulling hard as possible but just off-setting my lift vector
from the horizontal a bit during the pull will foil a good many opponents'
first nose-to-nose shot attempts. Meanwhile, they've probably spent some
control surface movement putting guns on me, I've stayed fractionally cleaner
and am now of infintesimally higher E. I may take pings or die here if you're
a marksman, but the majority of the time I can slip past unscathed. Another
factor to consider is that making the shot attempt here usually requires
easing off the stick--and substantially flattening your arc at the top--to
get a decent solution. While you're out of the stallhorn trying to pull
the trigger, and assuming I kept pulling around on the edge (ignoring my
own snapshot) I'm probably gaining angles already. If I've gained any angles
I can try to hang on until a shot develops. [insert attempt to fly cool
and capitalize on any opponent mistakes here<g>]
Some observations of notable buds and my first thoughts about merging
against them:
Worr is the tracker. I try not to give him the opportunity for a snapshot,
but that goes double for letting him have even a tenth-second tracking-shot
opportunity. Example; never ever reverse direction of roll when he's in
the rear quarter. I seem to die inordinantly often that way <I usually
die anyway, but..> Better to keep rolling and come out the other side.
If I don't get him quickly, he'll eventually work to the rear and wait for
that one shot that is all he needs to liberate a few of my more critical
airframe components.
-Dodge-merge and hope to gain the early angles to end it quickly.
Test and Vila are marksmen. Never ever give them *any* kind of snapshot...no
matter the angle, distance, duration or crossing speed, they're gonna put
some amount of lead on target. It doesn't take them long to do more than
scratch the paint. I would never try the "dodge merge" I mentioned
above..tis doubtful enough of me will continue out the other side of the
pass to continue fighting.
-I'd let it all hang out and go WholeHog(tm) on the merge hoping to
land the first punch.
XX is master of reversals. I'm always nervous on his six. If I don't
end it quickly he'll fly that endless perfect rolling scissors till I slide
gracefully--kicking and screaming--out front and give him his chance.
-Dodge-merge and never ever leave lag-pursuit until I've got my "golden
shot".
Mili is the E-man (no offense, mili<g>). No matter what he's flying--though
it's ten times worse when he's in the FTD--I'll enter the same maneuver
co-E and he'll come out with more smash. He's a natural; he just does it..don't
ask him how, he'll just smile innocently.
-Depends: Either, 1) gamble big on the initial merge hoping to wound
him early or 2) conserve the merge (it's all relative) and hope to stay
alive long enough to go offensive.
Eagl is master of suspense. He likes to suck me into a couple good, hard
status-quo merges and then pull out the flea-flicker. Instead of pulling
a hard Immel, he'll just extend and grab (not normally recommended in duelling
merges unless you're pretty confident your opponent is going balls-to-the-walls
for angles, and should be low-E quick :). Gleefully dancing on my now-Estarved
(and alt disadvantaged) carcous at his leisure.
-I usually will commit to pulling hard at the merge but watching him
like a, well like an eagle, to see if he's rounding on me or extending :)
HIH, YMMV and all that.
-Roamer
From: -snot-
Newsgroups: warbirds.training
Roamer and Fletchman... thanks for all the great tips. I had a chance
to hook up with someone I think to be a pretty good stick last night.
Instead of the usual "Boom... then back up" routine, we'd debrief
at length after each mission. I understand the concepts, have a decent idea
of the various manouvers...it's just that when I get in the cockpit, I might
as well sit backwards, wear a bib, and move the control stick with my feet.
:) I am really trying to concentrate on *thinking* when I'm in the cockpit,
and that seems to help immensely. It'd be nice to have to bitch about landing
every once and a while!
Andy
(gonna get the hang of this one day)
-snot-
6th ACG |