funked posted 02-09-99 10:40 AM ET (US)
The big guns are in the wings actually, I don't even use the nose guns
unless I am out of 20mm.
I agree, it's a badass plane, especially at this point in the RPS. P-51B
does everything better except roll and shoot, so beware when that comes
out.
The only thing that compares to it right now is the F4U, but the 190
art has a better head position, and IMHO the F4U has lousy control harmony.
The elevators are too sensitive compared to the ailerons. Also the 190A-4
has a little higher thrust/weight.
The ACM skill part comes in when you try to really push the 190A-4, take
a few gambles and pick some spots to T&B if you can trade some E for
a quick shot, or if you sense your opponent is not a very good at handling
his plane.
If you try that you will encounter the rather abrupt and violent stall.
It's easy to catch a spin because the control authority is so good. But
it's enough to crash you if you are low (see 190 drivers doing this a LOT)
or at least make you a sitting duck.
Also the control authority during a stall is the key to all of those
maneuvers that drdoom describes so well in his book!
Bugjam posted 02-09-99 10:50 AM ET (US)
The number one thing to keep in mind when flying 190... slow and low
= dead. A slow 190 makes the best possible target in this game.
Engaging any enemy a/c with E-advantage is a suicide.
And the funniest part... watch out for B25's... they'll outturn you
Bugjam, VMF-58 Wildcards
dadi 4th FG posted 02-09-99 10:57 AM ET (US)
Yep Ram, I kinda agree. My favorite ride is the stang. Prior to the release
of the 51D, I fly the 190a4 allot.
I don't have one of those really cool LW names(warbirds ID) nor do I
know any of the tricks 190 and 109 drivers have.
I just count on SA and choosing my targets very carefully.
I know many LW guys get upset with me, when I say imho the 190 is an
ez ride to do well in. With good SA, average gunery, and E advantage I do
pretty good in 190.
be good all
daddy
DGSBDY posted 02-09-99 11:33 AM ET (US)
There I times when I feel invincible,( then somebody starts shootin at
me) Especially in the A8 for some reason. However the spit9 at times will
give you fits as it can dive with you for a short while. Yaks are a menace,
especially if its one of the VVS guys, but your top end in a FW is higher
so start your getaway early. I have at times when I'm hot (which is very
rare) Turned fought spits as Doc mentioned when I killed KILLER in a turn
fight at 50 ft in an A8. I will turn fight p51's when I have plenty of steam
and they dont. The best moves to learn are the scissor to force overshoot
and a high G barrel roll. If he ends up in front or breaks down and away
he's dead. Drex however can do this "thing" tHAT JUST BAFFLES
ME! Up,right turn, tail swings around, comes down on you as you whiz by,
mind you he's doin this without losing too much E and he does it at high
speeds,this is no stall turn.
I just have a problem with the term "easy". I really suck at
this game and yes I get kills in a FW, but easy??? I dunno. I feel like
I'm on a knife's edge when Im flyin the 190; Just a hairbreath from disaster
if I get over zealous or my SA lapses for even a moment. The p47 to me has
many of the same traits as the A8. Is it easy also? Not for me and I admire
the guys who fly'em though. One thing I will say, 2 FW's flown with sound
tactics and teamwork can hold off a huge number of adversaries, as long
as Drex is'nt among them !
dadi 4th FG posted 02-09-99 12:23 PM ET (US)
DGSBDY, ahhh hehe... I can explain...
You said "I just have a problem with the term "easy".
Spits diving with you. Turn Fighting with SPits and 51D. Fighting Killer
at 50ft!
Well shucks if I were in those kind of fights and lived I would agree
that to survive is not easy
But you see I rarely if ever get into those types of fights in a 190.
My Acm skills are too poor for me to be that brave.
So the term easy or difficult should be applied to HOW the plane is flown,
not to the plane specifically
Which is why I can say that imho the 190a4 is an ez ride to do well in.
daddy
Idiamn Stab JG27 Afrika posted 02-09-99 12:32 PM ET (US)
1. Its really hard to get killed in that plane if you have any ALT
or E advantage
Yup!! Get this monster up to alt, and the cons below definantly tend
to get nervous because they know they cant catch yer fast ass!!
3. As long as you don't turn fight, you are as close to invincible
in the arena's as I've experienced.
EXACTLY! Whats scary is that there are actually pilots out there who
CAN turn these beasts. (I can turn em....in a 50 mile radius )
These comments apply to ALL the BZ aircraft! The p51, p47, all of the
great BZ'ers can pretty much make you invincible in the arena if you use
em right. (which I only SOMETIMES do hahahaha) The BZ/E tactics are the
deciding factors, fore if you are doing them properly and in a good high
speed handling bird....you aint gonna get touched.
The transition of a good pilot from a TB type of aircraft to a non-turning
beast such as the 190, can go 2 ways.
ONE, said pilot will do VERY well because he sticks with the BZ/energy
techniques that the bird calls for, and he NOW has the ability to operate
at speeds previously unobtainable in his TB bird. This gives him a NEW set
of options to exploit against nmy birds he is already familiar with.
TWO, said pilot will do poorly because he will attempt to turn the beast,
or take on more than he could handle.
The B&Z birds are a BLAST to fly! SA, patience and discipline are
rewarded with a single deadly pass.
Take up a spit9 and fly it like you flew your FW, you will find that
you do better in it. The spit9 has GREAT guns and I have found that the
same BZ tactics work pretty well in her. The great thing about the spit
is that when you are alone with a con out in the boonies, you can turn right
in on that bastage, you cant do that in a fw unless you are REALY good,
cuz you lose that e, and you are screwed. The spit9 and 14 are the only
two decent turning planes that I can actually BZ in pretty well, they're
GREAT freakin' birds.
The only problem with the BZ ers in the main is that there just arent
enough targets at alt hahahaha!!!! Since alot of the cons are very low and
around fields and I enjoy killing cons, I ultimately end up low and around
fields as well. Than, some higher con proceeds to jump on my vulnerable-non-turning
monster and blasts me out of my cockpit.
But the BZer's are a BLAST no doubt!!!
So ram...cmon, come to the dark side...join us. We have a wurger with
your name on it at the geschwader hangar. Think about it....hehehehe.
"Hauptmann Ram1, Staffelkapitan" sure has a nice ring to it,
dont it. HAHAHAHA
C U above,
Hey....Nice cannons!
Idiamn
Drex posted 02-09-99 01:30 PM ET (US)
"Never turn in the 190"
"Always stay high and fast"
These quotes have misled the energy fighting crowd. I guess it really
started with the definition of Energy fighting being that
used by the fast planes. All planes energy fight.
I don't think of how to beat a spit or any specific plane. Thats way
to simple and ACM is not simple.
To win a fight one most be able to break down what is involved. Fighting
the variables is the key to ACM.
Some of them off the top of my head:
Altitude
Speed
G's
AoA
Distance
These vairables all have a value and these values change every second
to some degree. The one who reacts to these variables in the most effecient
manner wins...now thats tough
Where planes make a difference is how they handle these variables.
but again don't limit yourself by thinking that if one plane has more
alt or more speed that he has an advantage. No such thing.
Now instead of going into an ACM tangent I'll go back to the FW and its
flying.
Simple example about The abstract art of the kill:
190-A4 vs Spit9
For this example we will keep it simple so we get use to this type of
Thinking.
Spit Holds Energy extremely well
FW bleeds energy very fast
(hint: More is not always better)
The spit9 is at 15k and diving on your high 7 o'clock. He is closing.
your in a 190-a4 at 8k...your speed is 200 ias
you are not allowed to run...Escape is not an option for this scenerio.
What do you do?
I'll let you guys play around with this and
add my 2 cents.
What I'm hoping is that you can see past the current limitations that
a majority of the warbirds pilots live by and help you become a more ROUNDED
killer.
=drex=
funked posted 02-09-99 01:39 PM ET (US)
Idi: I agree! I never flew Spits very much until I got proficient in
the Fw and other high-wingloaded planes. It's a terrific energy fighter,
and like you said, if you get a con isolated you can be VERY agressive and
use your smash to get position.
Yak-3 is another "t&b" plane that is untouchable if flown
right.
Basically, if you learn energy tactics, can kick butt in any plane as
long as 1) you start with an energy advantage, and 2) nobody comes along
to spoil your party.
Cuff posted 02-09-99 02:03 PM ET (US)
Yep, you've got it funked, but almost inevitably in the MA, someone DOES
come along and spoil your party. Long range icons are to thank for that.
I can't count the number of times I have been engaged one on one with someone;
having fun; working it, when someone shows up with lots of E and ruins my
day...
dadi 4th FG posted 02-09-99 02:23 PM ET (US)
I used to believe that B&Z fighting was primarily based on E. I also
believed who had more E held the advantage. Furthermore I also was misled
and believed that having a bandit dive on your 6 is a disadvantage. This
way of thinking came from 95% of the fights in the MA. The other 5% of the
fights I was shown how wrong I was. IMO the most significant reason to have
an E advantage is not to be used in a fight, but rather deciding on who
to attack, when to attack, and when to disengage.
daddy
Dekker posted 02-09-99 02:33 PM ET (US)
Don't tell em to B&Z in a Spitfire!
Its an RCAF state secret! =)
Spitfire 9 gives you options to ACM any way you choose. Spitfire 14 does
not give you the same options.
I like the Spitfire 9. If you know how to dictate a fight with your own
advantages, (position, speed, altitude, hitting power etc.) you can win
in any plane, especially if it has good guns like the FW190s.
The Rams were ripping us the HA in 109Fs when we all changed to LW. Victory
is really a matter of knowing different flying styles and skills, more than
plane performance imho.
Much more difficult to get 7-8 kill sorties in a Spitfire B&Zing.
I can do it in a heartbeat in a FW. You just need to spend 1 hour doing
that 1 sortie.
FW are easy. Spitfires are great for the less patient of us. =)
Dekker
Dixie posted 02-09-99 02:34 PM ET (US)
=drex=,
My solution would be to attempt to force an overshoot. Take advantage
of the snap roll ability of the 190A4 by rolling inverted but not following
the rest of the split-s pattern. Hopefully, the Spit IX driver will assume
that a split-s will ensue and dives under the 190.
That's why I don't make it back to base all that often
Dix
Checkmate posted 02-09-99 02:47 PM ET (US)
Ok, Drex, I'll give it a shot, but remember, I'm don't fly the 190 much.
If the spit has that much of an alt. advantage, I'd drop the nose a little,
to gain some speed, but not a lot. I don't know the magic number here, maybe
350 ? What I'm trying to do is get the Spit really fast, so HIS turn radius
is larger, and he's starting to compress. A nice low "g" Barrel
roll, and he over shoots because his ailerons are locked and his elevator
is too. Now, a good shooter will snap out a burst and kill the spit as it
pulls away. Me? I've just prolonged my death because I don't fly the Fw190
much (because I don't know what to do next). Did I get step one right ?
Ckmt
I./JG14 Adler
Baal posted 02-09-99 03:01 PM ET (US)
Hiya Drex. I see that situation all the time in my Spitter. The only
danger to the Spit driver is if you can force me to overshoot so you can
get a quick gun solution on me. While diving on the FW I'd expect my IAS
to hit about 400-450 well trimmed with the throttle almost at idle by the
time I get down there. My roll rate sucks bad here, so I'm guessing you're
gonna use a roll in whatever you manuever you do. If I try to stay with
ya to get the shot I could be in trouble.
B
Drex posted 02-09-99 03:11 PM ET (US)
checkmate,
you want to be fast but not to fast that you minimize his closure. But
fast enough so that you have enough energy to make him overshoot and then
kill him. I like around 250- 300.
Now we don't want to drive him into compression...if a pilot compresses
what does he do? Well since its easy to trim out of it we don't want him
to go up because he cant go down. you just forced him to do something smart
without him knowing it.
What do you do when you see a target flying straight. You think he doesnt
see me... so you drive on in and kill him. Have you ever snuck up on a guy
and he doesnt see you. You close fast and at d3 he sees you and makes a
desperate jink. and it totally takes you by suprise and you whiff.
We can take that situation, but be in control of it.
So this is our setup stage. Now by taking these experiences how do we
build a successful setup stage to force him through us?
Drex
Checkmate posted 02-09-99 04:16 PM ET (US)
Drex,
Ok, so we want him to think we don't see him. I'd go level, and WEP.
If I have the time, I'd leave it at that, until I reach 250-300, then maint.
that speed. If he's closing too fast, maybe I lower the nose just a bit
to get to that speed. Now, assuming I can see him coming all the way in,
and he's coming from hi 7, when he gets to D6, I'd pull up and barrel roll
around his "expected" flight path. Basically roll around him and
(with luck) drop behind him for a quick shot at little deflection. I actually
had this happen in the HA once, when they did the "Navy vs. Luftwaffe".
I was lo in a Fw190A8, and an F6F dropped on me from High 6. I simply rolled
around him and ended up on his 6, still going fast, and got a piece of him
(Nasa finished him).
Next ?
Ckmt
I./JG14 Adler
Kats posted 02-09-99 04:19 PM ET (US)
Ram1
Your mistake in your theory is that you make no account of your own experience.
You say as long as you have E and SA....etc. For me this is the most complicated
thing to learn in WB, E management as well as judging enemy E. SA comes
with experience where you can see the enivroment and then see the future
picture in your head.
So for you, already having these skills, you find the FW ez, yet put
a newbie in an FW and he'll find it the hardest.
To drex:
I rembember diving on -kooc- in the exact same situtation. He took his
FW into a rolling steep dive (slight barrel to it) throttle off flaps down.
Fearing he would outdive my slower plane (and not knowing he cut speed)
I gunned down after him realizing too late I was way too fast & blew
past him. He must of gunned it when I was about d3 on him because he was
on my tail real fast firing away.
worr posted 02-09-99 04:22 PM ET (US)
drex wrote:
The spit9 is at 15k and diving on your high 7 o'clock. He is closing.
your in a 190-a4 at 8k...your speed is 200 ias you are not allowed to run...Escape
is not an option for this scenerio. What do you do?
Pull into him and blast him our of the air with a head on shot.
How did I do drex? <grin>
Worr
Idiamn Stab JG27 Afrika posted 02-09-99 04:27 PM ET (US)
Drex:
ok..first thing is to finally get rid of that 250kg bomb that I JUST
realized I'd been flying around with...next is to scream like a scared schoolgirl,
and finally PRAY that the spit driver is a 2hour flight time newbie.
Than, after all the important stuff is done, I would try to get some
speed built up by pushing the nose over in a gentle dive and by rolling
a bit to the left.
My goal is to try to get the spit to follow me in an oblique split-s
that has some horizontal element in it as well. As he gets closer to me
I increase the dive portion and pull through just on the edge of black out
and hopefully watch him either "A" auger...or "B" have
to break off his turn. If he breaks off his turn, ill complete my manuever
and either try to run away, or grab some alt, hammerhead or wingover, and
attack the bastage head on HAHAHAHA!!!
If spit dude is getting within guns range and I dont think I'll be able
to black him out, I will try to reverse my roll hoping he wont be able to
match it, again either running for cover, or grabbing and attempting a reversal.
The last desperate act would be to try and work some semblance of a barrel
roll, hoping dude overshoots. I absolutely SUCK at barrel rolls, so if it
gets to this point, I usually start searching for my chute handle.
I have had moderate success with the above techniques, BUT, more often
than not, I can shake the bastage for maybe a couple of guns passes, than
end up getting smoked while trying to put cannon rounds through his skull.
For me, my best defense is GOOD OFFENSE hahaha!!! Cause I SUCK at shaking
them bastages off me when vulnerable!
C U above,
Hey....Nice cannons!
Idiamn
popeye posted 02-09-99 04:47 PM ET (US)
My observations of flying the FW190A is that I am terrible in one. I
can't hit a damn thing with cannons, and I am so used to turn fighting that
I get impatient and dead.
popeye
Drex posted 02-09-99 05:00 PM ET (US)
worr,
since about 95% of the FW drivers only kill by getting a HO I guess you
get an A+
drex
dadi 4th FG posted 02-09-99 05:03 PM ET (US)
Ok I'll give it a try. The only way I can think of to kill the spit is
to roll and take him with a snap shot when he goes vertical over you. In
order to take a shot on the bandit you have to make him/her think they have
a shot. Like Drex said if they go vertical too early nothing is accomplished.
So with this as the objective what I would do is nose slightly down and
to the right. You want to sucker him in. At d8 I would roll more over maybe
90-180 degrees almost inverted just for a second. This is a bluff. Very
little E was used for the roll, and now bandit has 3 choices.
Choice#1 (not sure of the name for this move. Someone help) Bandit rolls
opposite briefly then come around to take shot where I would be If I continued
my roll/bank. If bandit does this move I roll level again. Almost same flight
path and just extend. He might be about d15-d20. Now when they cash in their
Alt to close Their Alt advantage is less yet their speed is up. So now we're
at Choice 2 or Choice 3
Choice#2 Bandit closes and does NOT take shot either goes vertical or
rolls away a bit early doesn't force me to react in defense mode. This is
my favorite. The spit thinks your either going to do a flat turn or split
S. Nope, you roll over again and come up Not where he is, but 2 seconds
ago where you thought he is gonna be is where you end up. Plus he loses
visibility of you for most of the move. You need to start the turn into/under
him as soon as he pulls up. Imho maybe a 4 sec firing solotion is all you
get.
Choice#3 This is the one I see the most. I have fallen victim too many
times So many wbers think that since I have E advantage I can just zoom
by and either hammerhead or come back again. Nope. Drex, scop, and eadg
have showed me different? When bandit is closing about d5/6 and/or firing
begin your roll. I roll right. I'm giving the spit a shot at me. Yes it
is a difficult shot. Here is where most (imho) will go vert after their
missed shot. Now you have them. All that has happened is .
Yes they have speed and alt advantage on you, but remember that d5 when
you rolled. Well now here they come grabn alt right over you. You roll back
upright and your good to go.
Imho maybe a 2 sec firing solotion is all you get.
So recap 1. Sucker him in
2. Bluff
3. Roll/Evade
4. Convert defense to Offense
5. Take your shot.
6. If miss, don't follow vert
daddy
Deft XO Red Falcons VVS posted 02-09-99 05:06 PM ET (US)
the FW LOL.
Last time a flew a FW for a few sorties in a row I had to follow it up
with a few sorties in a stuka to bring my ratios back down to reality.
deft
funked posted 02-09-99 05:22 PM ET (US)
Drex didn't say how far away the guy was. Let's say it's d30.
Drex said I can't run, so I would plan gamble for a shot then run. If
the guy's good that's all I'm gonna get. In the 190 you pretty much need
to be looking for a shot at all times. Sustained maneuvering vs. a Spit9
with smash is not a battle I'm gonna win.
I'd definitely reverse ASAP. People tend to get antsy with a 190 pointed
at them. Pull up a little, slow it down to 150ias then split-s at max g's.
On the recovery from the split-s, attain minimum vertical maneuvering
speed.
After that it's up to the bandit.
1. If he's dumb he flies pure pursuit, diving steeper as I close, then
goes whizzing by on his way to a 2k vertical overshoot. Then I can reverse
low into his rear quarter, hope he pulls max g's and try to use my smaller
turn radius to get a snapshot. This whole thing is really just an enormous
vertical scissors over about 20 seconds.
He might also pull up and not overshoot, and try to zoom. This is why
I attained vertical maneuver speed. Pull up, try to ping him before he's
out of guns range, but reverse before he has time to turn around.
2. If the d-fire is smart, he flies lag pursuit, controls his speed (throttle),
and he'll be able to get back into my rear quarter eventually. I might be
able to delay this with some well-timed reverses outside guns range. If/when
he ends up inside guns range behind me, I can try a brief scissors (1 left-right
cycle) and hope he overshoots. If he doesn't give me a solution on an overshoot,
and he hasn't shot me, I would then exit the fight in a downward vertical
fashion.
Ram1 posted 02-09-99 06:27 PM ET (US)
Kats:
I agree, not recommending the FW for newbies, all I am saying is with
some WB experience the FW becomes an easier machine to get kills in then
you would achieve in any other plane during this period of the RPS.
And thanks to Drex, we even got some merge lessons to try out, but what
I still want to learn are those slow speed vrey fast reversals that I see
every so often by very competent FW pilots.
Idiamn: hehe, I'm not quite ready for that level of commitment
=raml=
Kodiak posted 02-09-99 07:39 PM ET (US)
Ok Drex. I will bite, hows this?
He is closing from the 7:00 position so I unload, punch wep, and start
a turn to the left. Like you said get to about 300 ias. Am assuming he is
far enough back that the left turn will increase the deflection and steepen
his dive. He either breaks off high, takes a high deflection shot, or tries
to saddle up. If he takes the shot with his nose down I turn back right
nose high and see what he gives me. If he takes the shot and turns in his
overshoot to my 6 I also roll back right nose up looking to roll down onto
him. If he saddles up I make sure he is close and fast then A) barrel roll
to cause an overshoot or B) try a rolling scissors. Regardless of what happens
I can stay fast and flick over to dive out if the plan goes sideways. If
I am at 300 ias I dont feel like I am in much danger against the spit. Every
move is agressive looking to reverse keeping the "escape hatch"
in plain sight
(edited because I got my left and right confused......again)
Kodiak III./JG54
ccasey posted 02-10-99 12:02 AM ET (US)
What would I do?
Ok, well if you are like me and completely suck at the 190 (I can fly
the 109 ok though) and the P51D, then I would take my hand off my stick
wait untill he starts firing then hit the enter key three times so my burning
wreak hits the ground before me. So did I pass?
<=ccasey=>
Red Radiers
Strike/Escort
lazs posted 02-10-99 11:28 AM ET (US)
My observations of flying the FW190A is that I am terrible in one.
I can't hit a damn thing with cannons, and
I am so used to turn fighting that I get impatient and dead.
popeye
LOL pop, I know what you mean.. a really boring plane to fly. On the
flip side, there is allmost no other plane I would rather SEE than a FW
when I'm in a Hog. The FW has great roll and acceleration... Never bounce
one with more speed than you need and you will be just fine. There is no
legit move that the FW can do to escape if you are carefull (warps don't
count, intentional or not). With an ammo barge like the Hog you can sit
back a ways and ping him to death, spray where he WILL be. The real advantages
to the FW are WB artificial ones... The six view and the bizare notion that
the FW was a durable plane on a par with a Grumman or a Vought, especially
the glass jawed D9! Being able to see behind you allows you to make informed
decisions, LW flip flop or flat out run for friendlies. Good durability
allows you to shake off a lot of hits and still make it home... Something
real FW's rarely if ever did. Still... I like em. They taste like chicken.
Wonder why that is?
lazs
DGSBDY posted 02-10-99 11:33 AM ET (US)
OK I havent really read everyone elses, but here goes:
HE's comin in from 7 oclk , Mebbe im watchin his icon to judge his closure
and get some idea if he's building up a head of steam or throttling back
to float down on my 6. If he's fast I'm goin for the over shoot, and from
7 oclk so Im goin left to increase the overshoot, Im very low speed so I
think I opt for a nose low snap to the left,and as I come out of it almost
to wings level but not quite I want him canopy to canopy lookin at him hopefuly
whizz by in my vertical view as he strains with his feet up on the dash
to pull that stick back! Hopefully since Im nose low I havent lost any speed
and he should be crossing so just pull the triggers in front of him and
let him fly thru. Another move would be to hold a right-bank (but no turn)
watch him and when you cant stand it anymore wait one more nanosecond and
shove the nose down to unload. This will keep your canopy towards him and
keep him in view. Hopefully he's wet his pants with excitement as he thinks
your gonna turn in front of him and may even attempt a right roll to track
which will make the neg G move even more effective. You just want to disappear
under that Merlin.
If I'm feelin cocky and he makes it past and goes up in gun range (which
these days is astronomical) I will go up with him mebbe even drop 1 notch
flaps for a last gasp chance at a ping (in an A4 yes, A8 no). I know dumb
move but I can usually run vertically down afterwards and use the roll to
lose even spit9's as he'll eventually compress and I'll just roll opposite
way and out(of course this takes alt).Of course all this is nullified if
Jester or Drex is in the spit, in which case I would place head between
legs and kiss my 6 goodbye .
funked posted 02-10-99 11:53 AM ET (US)
Lazs:
Yer nuts you flag wavin' maniac! F4U and Fw 190 have nearly identical
capabilities in WB. The only major difference is the 6-view (which I agree
with you on), and I don't see how the small turning advantage of the F4U
makes it that much less "boring". They both take great patience
to kill in until you get really good and can get away with things you shouldn't
be able to do.
Face it you like the F4U better because: 1) It's blue. 2) You're experienced
enough in the type to have success without resorting to boring (i.e. patient)
flying. 3) I think you watched too much Baa Baa Black Sheep.
I like the 190 better because I can see out the back! That's it.
I'm almost as deadly in the F4U, but I get tired of being killed by unseen
cons all the time. Now that's BORING!
As far as real-life advantages, I don't know squat. They both had great
records when employed in theatres where anything close to numerical parity
existed. As far as hard-to-measure things like durability and reliability,
I don't put much trust in anectdotal evidence which all comes from one side
of the pond.
I'm right and you know it!
funkhead
DGSBDY posted 02-10-99 11:55 AM ET (US)
Some more baloney to throw in:
A4 = slow , Spit9 = fast: You will be able to outturn him initially if
he stays horizontal. Is this one of the "rules" of which you speak
Drex, FW"S Cant outturn spits? (oh yes they can at times)
fd ski posted 02-10-99 01:05 PM ET (US)
Let me give a Spit-driver perpective:
With spit 9 diving on 190 you have a one good shoot at it. If you overshoot
and have to go vertical, next run will be a painful 6 chase, and a long
one at that.
I would rather give up the energy adventage for angels if fighting in
that situation ( assuming no other cons in area ).
If i'm diving on 190 i will always chop the throttle, keep it fast enough
for closing, but not to overshoot. When he goes into "roll and scissor
like a maniac mode", i'll stay a touch above and behind, remaining
in position of control and keeping little E adventage.
At this point most 190 drivers will panic. They see that there will be
no overshot, their E is low, and i'm still at adventage. This is where most
of them becomes predictable, extended turns, that sort of thing....
Good 1 second burst, and it's all over....
I will never attempt that in a full arena, or if there are other cons
in vinicity. In MA i usually let 190's go, they're too much trouble in groups...
Bartlomiej Rajewski
S/L fd-ski Sq. 303 (Polish) "Kosciuszko" RAF
GunJam posted 02-10-99 01:13 PM ET (US)
The Overshoot!
Sometimes the driver behind you is smart enough to pull back and wait.
He wont Overshoot you but hang behind you ..
Now this is the time you need to roll & pull, reverse the action....
your speed will go down but because of your faster roll rate your able to
pull tighter S's the spit and 38 driver will have to overshoot... at this
time you only get one shot to kill them.
It works, Kronos works this well , I saw him using this on me... But
being me.. I feel I can fly the Stall horn of the FW better than anyone.
In this situation, Im usually right off the deck, and it's my last option.
But I do love it when the other plane hits the drink..
wulfer posted 02-10-99 02:36 PM ET (US)
From reading the numbers compiled by Cuff, I see a strange thing.
Why is the 190A4 a better plane than the A8? In the few areas where the
A8 does have better numbers, it is close. Only the A8's guns are significantly
better than the 1.5 year older A4.
I don't doubt the numbers, and I don't doubt IMOL's modeling, but why
would the Germans make a later version lesser than the earlier version?
Overall, the A4 ranks 8th to the A8s 14th. Perhaps I should fly the A4
even when the A8 is available in the RPS?
------------------
wulfer
Bino posted 02-10-99 03:55 PM ET (US)
Raml, if I can get him to commit downward while he's still very fast
and I'm not, I may try a defensive spiral, going down. If I pull lots of
G in the spiral, I won't accelerate much, but the slick Spit will retain
a lot of his speed, despite pulling Gs. Ideally, I'll get a snapshot on
him as he goes out in front (beneath) me.
Wulfer, it all depends on how you define "better". IMHO, the
FW-190A-8 was the better bomber killer, as it had both heavier guns and
armor than the FW-190A-4.
bino-- <II./JG54> bino.warbirds.org
funked posted 02-10-99 04:42 PM ET (US)
Wulfer:
A-8 had a heavier weapons system and more armor as noted by Bino.
Also between A-4 and A-8 the plane had been lengthened and strengthened
to take the new armament.
The result was an already overweight plane got even heavier, and the
wings didn't get any bigger. Fortunately the A-8 had water-methanol (MW-50
injection), with max power of something like 2800hp. So the wingloading
is terrible, you can't even out-turn a P-47. But it's still pretty fast
in a straight line.
Tripit posted 02-10-99 05:26 PM ET (US)
Drex - I would begin a slight turn to the left, to set up for a reversal
while making him think I'm too slow. As he comes in close, I would pull
it tighter and turn hard, up and over. Forcing an over shoot. Hopefully
at that point I would have a nice six shot as he pops up in my gunsight.
As far as the 190 being an easy plane. It isn't exactly easy,(just ask
any newbie after he's augered it for the 10th time) but if flown right it's
very effective. The spit is easier because you can just hop in and go. It's
forgiving but it's just as effective if not more, in my opinion, because
it can BnZ as well as Tnz. Try the spit as a BnZ and it's damn effective.
I've killed just as easily in both planes. Too bad I can't get as many kills
with the 109
worr posted 02-10-99 05:53 PM ET (US)
Gunjam wrote:
Sometimes the driver behind you is smart enough to pull back and wait.
He wont Overshoot you but hang behind you ..
Now this is the time you need to roll & pull, reverse the action....
your speed will go down but because of your faster roll rate your able to
pull tighter S's the spit and 38 driver will have to overshoot... at this
time you only get one shot to kill them.
Though I only have it in my mind, I still have this on film in my memory.
I've had my times with you in this same set up and that's exactly what you
were doing.
I've seen you do this one shot deal and much to the chagrine of the one
who figured you were in the bag!
Worr, out
hitz posted 02-10-99 06:21 PM ET (US)
Solution to Drex scenario is to just do any violent maneuver and Maneuver
Warp.
This must be the answer as its the normally procedure in the main with
any plane!
lazs posted 02-10-99 07:44 PM ET (US)
I'm right and you know it!
funkhead
Well, your not right but your close <G>. If I were a little more
secure in my masculinity I wouldn't have to fly the manly blue planes..
I would get in touch with my feminine side and fly the sissy FW. BTW, they
really were pretty fragile planes when compared to the manly blue ac. Lota
unprotected complex junk packed into a small package.
lazs
Morzy posted 02-10-99 10:18 PM ET (US)
Fd-ski wrote:
I will never attempt that in a full arena, or if there are other cons
in vinicity. In MA i usually let 190's go, they're too much trouble in groups...
Muhahaha...I warned you to avoid JG14 <EG>
Dekker...
EASILY get 7-8 kill sorties????
Sheesh only if ur name is wulfie |