Posted by: jedi
You could do just as Worr suggests...the standard rectangular traffic
pattern--great for getting a feel for how your plane handles at low speed.
BUT the manly man does what the real guys did--the "overhead."
Line up with the runway, 1500 AGL (above ground level) speed 200-250
(your choice, but start at 200). Note the runway heading. As you reach the
near threshold of the runway, make a 180-degree turn to the left, reduce
power to idle, heading back the way you came. As you pass through 200 knots,
extend your gear. At 180 knots, drop half your flaps. You should see the
runway off your left wing. You're on downwind. Slow to and maintain 150
knots. When you see the near threshold in your back-left view, i.e. you're
about 45 degrees displaced, you're at "the perch." Drop full flaps
and begin a 180 degree descending turn to final. Use your descent and a
little power to hold 120-150 knots. Halfway around the turn, you should
be halfway to the ground, i.e. 750 AGL. You should roll out on final about
30 seconds from touchdown. With your flaps full down, you can slow to 100-110
knots or so for the landing. I've found that putting the near threshold
at the bottom of your gunsight glass gives a reasonable glide path.
Putting the crosshairs on the end of the runway will put you in the grass
short of the field, which may not be good in 2.01.
You would approach the carrier in exactly the same way, although I think
a CV approach was typically from a lower altitude, 750-1000 AGL or so.
It's cool to do this in formation with your wingie as well. Stay in close
formation. Lead will make his initial 180 ("the pitch") as he
crosses over the threshold. Wingman watches him go, (and takes a screenshot,
perhaps ;-) counts to six (count thou not seven, neither count thou five,
excepting that thou then proceedeth to six), then he follows. Any other
wingmen break at 6-second intervals.
That's the standard military landing pattern, in use since WW2. Commonwealth
types call it "initial and pitch," US terminology is "overhead
traffic pattern." Whatever you call it, it's fun, and a lot more realistic
than the 200-knot, brakes on, retract-gear-at-touchdown dweeb-o-trick that
guys use ;-)
--jedi
Posted by: starry
Message: : So if you were flying in WB 2.01 or in RealLife(tm)
: 1. How would you land on a runway without losing your gear and flaps
when coming back with stress limits on.
Gently. You should remember to keep your speed to about 1.2 of stall
speed (on final) and flare just before touchdown. The flare should hold
you level just above the runway and bleeds of the last bit of speed (above
a stall) before you settle down and land gently (at the stall speed, or
close to it).
A big mistake would be to try to descend to quickly, 'cos you'll just
be going too fast to make the runway. The traffic patterns used in RL help
by setting you up correctly.
Once you have a good idea of the approach angle and speeds you need you
can make long finals without to much trouble.
: 1.5 How do you slow down enough to have a safe landing? Sideslips?
S-turns? circling? break turns?
I don't think it matters in WB 'cos you can't collide with someonewho's
doing brake turns in the pattern anyway. In RL I've used S turns in the
pattern (after getting approval from ATC) but only to make the final longer
(giving another plane OTR time to get off).
For emergency landings (practice :-) I've used slips, S turns and circling
to get set up. If you use a traffic pattern this shouldn't really be necessary.
Remember: Pay very close attention to airspeed. A stall will be fatal
on final.
Watch the runway. You will land at the point on the runway which doesn't
appear to move relative to you. If the place you're aiming at appears to
be moving away from you you are going to land short. If the point you are
aiming at appears to be moving under you you will land long. Don't land
short of the threshold. :-)
Flaps are used to increase the rate of descent (and they have the advantage
of reducing the stall speed).
Use power, not pitch to alter rate of descent.
Use pitch, not power to alter airspeed.
(These two are really important at the low speeds and altitudes ssociated
with landing). It doesn't take long to learn how to land if you practice
a standard traffic pattern.
: 2. How would you land on the carrier without losing gear/flaps.
Same as for a runway but don't flare, fly it all the way down and make
the trap. Never done it in RL though, and almost certainly never will!
Hope that helps a bit.
Steve |