Posted by: Rafter F/L
Message:
Can't speak for anyone else in my squad, but if I was gaining on a P40
in this fashion and he nosed-down, I'd disengage and zoom back up looking
to reaquire.
2 cents from a Spit driver.
--
Rafter F/L
Posted by: Stiglr Stab/JG5 Eismeer
Message:
if you're in a 109, a P-40 that's under you is a *dead* P-40, unless
somebody comes to help him, or the 109 driver does something stupid or gets
distracted.
The -40s low climb rate makes the 109 untouchable, able to attack and
disengage at will. So unless the -40s have the 109 outnumbered, the 109
makes a mistake or something drastic happens, the 'Hawk pilot's a deadman.
Posted by: ik Jagdgeschwader 77
Message:
My favorite thing is to toy with them and drag the whole thing out. Don't
let them escape, and always stay outta reach, and then the inevitable happens
:)
ik Posted by: -deft- -=RedFalcons=- VVS
Message:
A flick roll is when you slap your stick hard in the direction of the
roll and immediately recenter the stick. The spit overshoots because he
is going faster, and has commited to fly in the same direction as you through
the maneuver.
Deft
Posted by: Stiglr Stab/JG5 Eismeer
Message:
A *real* question, and not asked in a sarcastic manner:
Is this flick roll a "real" maneuver, or just a way to induce
a warp roll in WB?
Or, in other words, if you just "slap" the stick, will the
plane jink enough and long enough so that a "real" pilot would
see the fake roll and react to it? Or would you really have to stay in the
roll longer and "sell it" to your adversary before reversing?
Seriously curious here...
Posted by: -deft- -=red falcons=- VVS
Message:
I guess you would have to ik or someone who has been on my six what it
looks like. I despise people that use warp rolling to escape and I hope
I never appeared to anyone like that while they were persuing me!
I dont know that a "flick" roll is a real manuever either!
It's just what I call it since you flick the stick. (execute a quick quarter
roll, or snap roll)
Since the move is very short and there is no, or very little change in
your position relative to another plane I doubt it induces warp.
From my experience warp rollers use alot of rolling back and forth and
quick altitude changes.
Posted by: =vila=
Message:
Mike Spick's MODERN AIR COMBAT has a great illuistration of this move....he
calls it a "defensive barrel roll". The book is about jets, but
has a good section on ACM with good diagrams.
Vila
Posted by: gunsgg 450th cottontails
Message:
First of all, know this....If you get a message saying that it was gunsgg
that shot you down, you are having a VERY bad day! I probably have the distinction
of being the WORST fighter pilot in WarBirds. I am waiting for IMOL to give
out pity points for free hours, in which case I may never have to pay again.
This is the main reason I belong to a bomber squadron. I can drop an egg
down your chimney though, so I DO hold up my end :-)
Back to the P40....How I wish the B model had an extra pair of fifties,
as it is probably the easiest plane in WBs to fly, not to mention that gorgeous
shark mouth that I fell in love with as a kid, dreaming of dropping zeros
out of the sky with General Chenault and the AVG group in China. But it
is the E model that can hold its own in WBs.
Start with LOTS of altitude, this plane is a bit anemic in the speed
department, but don't let the speed build up much over 350 or a vertical
manuver will feel like one of those bad dreams where you are trying to run,
and your feet weigh a ton. Those six fifties will make short work of any
of the lighter planes, and a lucky shot will take out an engine or pilot
of a heavier one.
The main strength of this plane is the abillity to ROLL! When those tracers
start coming over your shoulder, push the stick to the side and forward
as far as you can, and at the same time chop the throttle and get the vertical
view on the ol' hat switch and you will usually be treated to a view of
your would be killer buzzing through the center of that big circle you just
drew.
In a close in knife fight, drop the flaps one notch, and you can turn
almost like a Spit, and can certainly out corkscrew turn one.
Now I am not saying this is even one of the best planes in WarBirds,
it doesn't have a lot of punch, and it's slow, but it is certainly an easy
plane to handle without a lot of black or red-outs, and if you know it's
limitations will get you home in one piece. And it is a fighter with a very
distinguished history in the USAAF.
Posted by: Rickenbacker
Message:
Another good P40 tactic is to drop straight down on a better turning
enemy with your engine idle (unless he's got loads of E, or friends around
:). No matter which way he turns your superior roll rate will let you roll
onto his 6 before you level out and blow him away, and the speed won't build
so fast that you lose control either.
Rickenbacker
Posted by: -deft-
Subject: how to trim your p40e Message
[same as the Manual Trim thread on the General
page - front]
Any change in your aircrafts attitude and airspeed puts your plane out
of trim. When you trim your aircraft on autolevel you are trimming for you
current speed and attitude. Most of the following is information I have
from experience in the p40 but can probably be adjusted to work with other
aircraft. click fly (or type .fly for you keyboard dweebs) as soon as you
appear on the runway and prior to starting your engine hit F12.
Be sure to not have your hand on your joystick and that it is in the
upright position with the dinner tray securely locked into the seat in front
of you. ( be sure to clear the tray of complimentary peanuts prior to doing
so)
Once in flight, your airplane is now out of trim! Get to cruising at
a reasonable altitude and auto level your aircraft. Once the plane is level
and at cruising speed, let go of your stick and hit F12 yet again. ( you
should take the oppurtunity to auto level your aircraft and hit f12 every
time you are not engaged )
Now to the part that counts.......combat......
I, K (manual horz stab trim)
J, L (manual vert stab trim)
, . (manual aerlon trim)
In Warbirds Keyboard setup, these trims are listed as elevator, rudder,
and aerlon trim (respectively). However, these listings are inacurate.
I assure you you are actually trimming the stab (otherwise it wouldnt
work when your rudder or elevator was gone)
The question was asked how do I retrim to level when in combat. Do I
count clicks? I have the trim keys mapped to a hat switch (set to auto repeat)
so I cant count clicks. I don't auto trim and f12 during combat. I have
been flying with trim for so long I can just "feel" the airplanes
current trim and know what needs to be adjusted to get the trim I want.
Tips:
High torque engines (spit, yak ect) can cause your plane to bank in the
direction of engine torque at low speeds. This can make it very difficult
to get a good clean shot off on a con (especially if he is banking in the
direction of your engine torque). Use the J and L keys to trim your plane
to counteract the engine torque. This is especially usefull in low speed
turning fights.
When a BnZ plane is diving on your six, loose barrel rolls can make them
miss almost 100% of the time. The key is to maintain as much energy through
the barrel roll as possible to get a passing shot as the enemy plane overshoots.
The key to this is to keep your planes nose pointed to the center of the
barrel roll. Using rudder, aerlon, and rudder is not the correct way to
do a loose low e burning barrel roll. Use Vert stab trim to get a correct
barrel roll. Trim your vert stab in the direction you wish to roll then
roll as normal. Your airplane will barrel roll, but the roll wont be "tight"
around the central axis of the roll (thus the term loose).
My favorite tactic in the p40e is a reversal on spits that are d10 or
so off my 6. I pull vertical (what you should not normally do). The spit
will of course follow. I then trim hard to climb and cause my rear stabs
AOT to excede stall. This causes a hard rear slip in the rear of your aircraft
that effectively reverses direction. At the moment the tail starts to slide
out from under your aircraft trim hard back down (to dive) and use rudder
and aerlon roll to trim and roll left (in the direction of engine torque
in a p40) to recover quickly. This will give you a firing solution on the
persuing plane with him below you cockpit up and you inverted diving down.
If you dont kill him this pass dive to the deck and extend away, you should
still have d10 distance (or more) by the time the spit turns around to chase.
So, you goofy dweebfires......yes the red p40e always pulls this move to
the right and not the left. (this knowledge still wont save you)
BnZ mode: Go ahead and enter that dive on a distant lo alt con. Aim for
a point about d20 behind and below the enemy plane. Use manual hstab trim
to keep your nose down during the dive (with a little practice, you will
know how much is need prior to even entering the dive and can adjust before
you nose down) Once d20 behind the enemy con you should be between 1.5 and
2000 feet below his 6. Trim back to level. From this point on I use manual
trim exclusively to track the target. The p40e is notoriously unresponsive
at speeds over 350 mph IAS and most cons incorrectly assume you can not
get an angle if they break softly (if they saw you at all). I would guestimate
that 75% of planes that make a break move when a con is burning down on
their six break right and down. So, anticipate a possible break move and
be ready to roll right to get a passing shot should that happen.
FW190's vs p40e: When diving on a fw190 from upon high they can't escape
even with their superior speed. A good fw190 pilot will take advantage of
your p40's poor turning ability at such speeds and do a gentle turn and
increasing the amount of turn as they break.
If you trim your hstab and try to keep up with the fw you will black
out. When you come too, he will be some d20 away and on his merry way. When
diving on the fw and he makes his break move trim into a climb, roll in
the direction of the turn and grab until your speed bleeds down to 300mph
IAS. Now adjust your turn to line back up on the fw190 and trim down into
a dive and reaquire him.
Zekes: Dive on zekes from below their six and pull up directly in front
of them. They are usually stunned to see a p40 do this and immediattely
set to chasing you into the vertical. Use your excellent power climb to
climb away. When you have achieved +d10 seperation flip on your back and
fly level while inverted (pay close attention to the oil gauge). As the
zeke starts to drop speed and fall away, wait for them to hint at pulling
out of the climb, and nose down on them and fire away.
I could go on and on. I hope I didnt bore you with this useless drivel
:)
Deft
[P-40 in the Historical Arena - front]
Posted by: -bmbm-, CO RSAF
Posted on: 11/17/98
Message:
HA rocks. Not only due to the matchup and limited iconage, but because
most of the guys who fly there are really, really good.
Quite a few guys seemed to sit on top and skim off the inevitable low
furball. I had some high-class armpit fights that went UP instead of down.
I flew the P40 because A) it handles better in the dive B) superior roll
rate at high speeds C) smaller target D) better overall visibility, in comparison
to the FTD ["Fork Tailed Devil" = P-38].
And ended up doing none to badly, without dying once :-)
BB
DExM (HA)
A Zeke gets riddled - click to enlarge
|
Posted by: gunsgg 450th cottontails
Message:
The P40, in both B&E models, is my aircraft. I fly it every chance
I get until the late war aircraft make survival impossible. Flying it against
the zeros in HA was beautiful, as thats where it really shines. I like to
fly the B model in the main arena against spit drivers as the spit seems
to be the craft of choice for those who haven't studied other craft(with
some very notable exceptions!). The B model does very well with a 3000'
hard floor, leaving enough room for a rolling turn, a manuver that seems
to confuse the hell out of most dweebfires. (I want to admit here that a
P40 is meet on the table for a GOOD spitdriver). The roll rate of the P40
ensures that any in front of it are dead provided there is enough "E",
but NEVER turn fight or you may count your remaining time in the air in
seconds! |