Kergan posted 12-14-98 03:57 PM ET (US)
Well, you start like this
Holds left hand up palm down
when he's like this
Holds other hand up slightly behind the left one
Then you sort of go like this, while he goes like this
much waving and swooping of hands
And then you sort of go like....
kergan's left shoulder makes a sickening popping sound
OW! ummm, excuse me, but I think i need to have this looked at....
walks away holding arm, while muttering that "at least it's not
my stick hand"
Kergan, VMF-214
Bino posted 12-14-98 04:03 PM ET (US)
Two planes in a Rolling Scissors look a lot like the double helix of
DNA, with each plane describing a sort of corkscrew path around the other
through the sky. And like a Flat Scissors, the object is to minimize your
straight-line distance covered, so you end up behind the other guy.
IMHO, it's kinda complicated in practice. The (very) few times that I
have used it and things worked out well, I made up all my angles by rolling
hard while pointed either straight up or straight down, pulled moderate
G at the bottoms, and max G at the tops.
Your mileage my vary.
PS:
Kergan, you are one funny guy!
bino--
juve posted 12-14-98 04:03 PM ET (US)
ROFL!
Can I invite you to give some lectures on ACMs to some of our meeting,
Kergan ?
That was one of the best explained manouvers I've ever seen!
Ciao,
Juve (still laughing, and my co-workers thought I'm gone insane)
P.S. Hope your shoulder recovers quickly!
Juve
Bombom posted 12-14-98 04:04 PM ET (US)
Well, since my sorry description only covered the very first (potential)
vertical moves (if at all correct hehe), I gather your other arm will pop
its socket too as we move to the end-game .)
-bmbm-, CO Royal Swedish Air Force
Fighting for Bullens Pilsnerkorv and lukewarm beer worldwide
dance posted 12-15-98 04:04 AM ET (US)
Kergan,
I'm still laughing
You've made my day, thanks!
// dance-
Daff RSAF posted 12-15-98 05:24 AM ET (US)
Hmm next to the lag displacement roll, it's probably the hardest maneuver
to describe..
I use it occasionally, mainly in early war planes and I would probably
call it a combination of the lag displacement roll and scissors . There's
no fixed way to enter the rolling scissors and it doesnt really consists
of "fixed" moves and certainly have to be adopted to plane/flying
style.
The diagram in Shaw's shows a pretty good scenario, but it doesnt have
to be that way.
(Hmmm why am I trying to describe this, when I've only had one cup of
coffee.)
The main turning point in a rolling scissors fight often happens on the
"top". One guy manages to get that bit higher & slower and
roll down that bit quicker or doesnt get quite high & slow enough. It's
a combination of a scissors & E fight.
Daff (goes of to get some more coffee)
worr posted 12-15-98 09:35 AM ET (US)
Take a flat scissors and point both their noses up. That's it.
BTW...I like your word picture bino.
Worr, out
mikeko posted 12-15-98 09:58 AM ET (US)
From your explanations it looks pretty much like two planes doing barrel
rolls along the same path and trying to outslow each other.
Am I correct?
miko--
Bino posted 12-15-98 10:51 AM ET (US)
Not quite. A Barrel Roll won't change your heading, but a Rolling Scissors
will. Each plane in a RS would only be turning in the vertical (i.e. rolling
while pointed either up or down), but they would be altering course.
For example: If I'm flying along and go defensive against an attacker
with both lots of overtake and lots of angle-off,
1.) I pull the nose nearly straight up.
2.) I roll hard to place my lift vector on or slightly ahead of
my attacker as he overshoots.
When he pulls into me,
1.) Now I'm inverted, and pull max G down into him.
2.) When my nose points DOWN, I roll hard into him again.
3.) I pull moderate G at the bottom (preserving speed), and keep pulling
until I point back UP.
4.) I roll hard to place my lift vector on or slightly ahead of
my attacker...
Lather, rinse, repeat.
PS:
Worr, thx!
bino--
Dekker posted 12-17-98 12:33 AM ET (US)
Worr and Para taught me a few things and Ohoh asked how to do it,
I didn't have a chance to answer.. I'll try and do it quickly now that
I am thinking of it again. I went 3 Thursday's to the Training Arena. You
guys should go too. Para and Worr are excellent.
Vertical Scissors:
The Point: To decrease separation quickly, to force the bandit to overshoot
and to get a quick guns solution when he was on your six with medium closure.
1. Do a gentle turn in either direction as the bandit is coming up your
tail.
Keeping visual out your rear view until at d14.
2. At d14, firmly pull hard in a horizontal turn (only a bit of stall
horn) and looking out your top view, you should center the bandit in your
top view.
(In technical terms, put your lift vector on the bandit..)
3. Soon as he is centered QUICKLY roll level and pull up. This often
turns into an Immelman. Try and get vis out the top of the canopy of his
overshoot.
Here the bandit could pull up as well and then you both end up in rolling
scissors with each other. But if he continues and overshoots.
4. Roll the OPPOSITE to your horizontal turn to get in position for a
guns solution usually the bogie was d5-d7 in my gunsight right after the
pass for me.
Hammerhead/Flip turn:
The Point: Great way to surprise someone coming up your tail with less
Energy at maybe d5-d7, if you can stay above him in the vertical, then you
both stall and flip over, but you stay in control, you will be on his six.
Some call this a pure "Rope-a-Dope", there are other variations
like Ara's Climbing Spiral until bogie stalls out then pounce as well.
1. Have speed. Dive down if needed,
2. Pull straight into the vertical, if you have the HUD on, pull until
you see the small "+" crosshairs in the center of your front view.
I don't have the HUD on, and I use the horizon and my wingtips. For me
it works better and Worr said I got it perfectly. I pull up and looking
out my left and right sides and hold it in perfect vertical perdendicular
to the horizon, and also use rudders to keep the wingtip level with horizon.
3. Hang on the prop and wait. Wait til you "feel" the plane
get mushy.
I can tell this when the plane rolls by itself because of the torque.
It just begins to roll left in the Spitter, then I immediately reduce power
to idle to avoid the torque moving me anymore. You still stay vertical a
bit, then if you apply no rudder, it will stall and flip over, usually perfectly
towards the ground (you will see the crosshairs "+" when vertical
again) and you can control the plane once speed increases. To do the hammerhead,
you kick in the rudder at the last moment, so you will control which direction
you will flip over.
P.S. The AirShow hammerheads are powered and make perfect arcs around
a stationary lower wingtip at the top of the zoom, but the idea of flipping
at the top is the same and its a useful ACM to know and doesn't have to
look good. =)
Energy Conserving 180: 1/2 Cuban 8.
This is a great way to turn around fast, and not lose any E or speed.
1. Go into a 45 degree climb or more.
2. At the top of the climb when you slow down to above stall speed, roll
inverted.
3. Pull towards the ground.
4. Pull out level, and you will be at the same height, same speed, but
heading 180 degrees the other way.
Snap Rolls from Para:
The Point:
Shake off a guns solution. Recovering is good to learn so you won't fall
into accelerated spins. Quick way to flip the plane upside down and right
side up.
Be at cruising speed.
1. Using the rudders rock the plane side to side getting the widest yaw
you can.
2. When the yaw is at the widest swing. (Full rudder) Pull up hard. The
plane will flip on its back and even come back level.
3. Release all controls immediately. If you hold it in the wing stalled
state you could go into an accelerated stall and a spin from which it is
hard to recover.
4. Repeat until it becomes something you can control.
S/L Dekker
*401 Squadron RCAF Rams*
www.401rams.ml.org
"Mors Celerima Hostibus!!!"
Jester posted 12-23-98 11:44 PM ET (US)
if u get a chance to meet up with =jagr= in the TA do it. he has a great
rolling scissors. however, i dont think he can describe it either
Jester ~Hell's Aces~ |