Tomb posted 04-23-99 02:54 AM
Im going to open this discussion by presenting my reading of the facts
as explaIned by the RAF air to air gunnery manuals volume 7 from 1940 and
1943 and items from the instructOr training course from the RAF Central
Gunnery School from this period.
Most of you are aware that the bullets from a gun do not all go to the
same place and this is due to several factors:
mechanical factors such as barrel whip, recoil, mounting points, etc
location factors such as wing mounted or fusalage mounted...fixed or
free
enviromental factors such as day or night low or high altitiude.
all these effects cause the bullets to spread around the gun axis and
this is known as a BULLET GROUPING
this bullet grouping for a world war one aircraft at 250yds is a 20ft
diameter circle and for world war two aircraft at 400yds is a 20ft diameter
circle
below 1000ft this becomes a 25ft diameter circle due to turbulence and
at night is some value less (no value given)
effects which can increase the dispersion values are unsyncronised guns,
a gun stoppage, aircraft control inputs.
these affect light aircraft more than heavy aircraft.
it is important to note this effects all guns equally MG or cannon.
so if i have explained this correctly you should grasp the idea that
the bullet stream comes from the gun in a cone from the gun which is all
things being equal (mountings etc) is equal no matter where the gun is mounted
fusalage or wing...what can make it unequal is a wing mounted gun will have
more of an effect on dispersion if one jams/does not fire/not sychcronised
or the wings are not held steady over fusalage mounted guns while any pitch
or yaw input will affect both fusalage or wing guns equally ..further more
a heavy bomber will not be tossed around like a light fighter in turbulence..there
is more turblence at low level and less at night.
Ok the next important concept is BULLET DENSITY
to save a lot of sums i am going to cite the example from the manual
and that is an eight gun browning system puts out 200 rounds a second so
that at 200yds the bullet density is 12 rounds per square foot and at 400yds
is 3 rounds per square foot.
its not hard to see from that that that bullet concetration drops off
with range very dramatically...
Ok to illustrate this point if you stand with a torch about 5 foot and
shine it on a wall notice how how bright and compact the light pattern is..now
stand back 20ft and notice how much bigger and dimmer the light pattern
is..remember this for our next point of discussion.
HARMONISATION
this comes in two main flavours "POINT" and "PATTERN"
in WB this is called convergance and you may only do "point"
back to our torch example if you have a torch in each hand and spread
your arms wide and shine the torchs you can see two light circles on the
wall if you tilt both beams inwards till they overlap then they are "converged".
back to guns
using the same principle we do the same with the guns and the primary
reason for this with an MG is to increase bullet density and this fact makes
them more lethal.
this is an important concept because guns with a convergence setting
of 200 yds is not the same as a setting of 400yds..over all fire power(bullet
density) is down by 75% at 400yds..thats a big drop.
lets put that together in a single engined fighter which has say 2 fusalage
MG and 2 wing Cannon
we will also to keep it simple and use our above numbers of 12 rounds
per sq/ft at 200yds and 3 rounds per sq/ft at 400 yds..but it will be per
gun for our example.
fusalge mounted guns would lose some rounds due to the prop interupter
gear ..to keep my numbers easy im going to say 30%
the two fusalage guns are close together so it reasonble to combine them
so at 200yds 12 bullets less 30% equals 8 bullets per gun x two guns equals
16 rounds per sq/ft at 200 yds and 4 rounds per sq/ft at 400yds
our two wing guns with no propellor in the way will obtain 2x12 =24 rounds
per sq/ft at 200yds and 6 rounds per sq/ft at 400yds for a total of 40 rounds
per sq/ft at 200yds and just 10 rounds per sq/ft at 400yds.
factors to consider if a fusalage gun malfuntioned it would most likley
drop the bullet density by 8 rounds at 200yds and 2 rounds at 400yds which
is much less of a loss..if a wing gun malfuntioned it would not only throw
the aim point off but also increase the bullet spread which would also reduce
the bullet density by a significant amount.
lets look at some other factors
a low and high velocity mg round
a low and high velocity cannon round
a AP and a HE round
this comes from other documents as well as the document mentioned at
the start
from a recovered me109 fighter which had been shot by an AP 20mm cannon
shell from a hispano suiza cannon
This shell had penetrated through the rudder ,sternpost,through various
members of the fusalage ,the wireless set, two thicknesses of armour plate
, both sides of the fuel tank,the back of the pilots seat,through the pilots
chest removing the ribcage,through the dashboard,and out the front of the
airplane, a most effective demostration of the power of penetration of the
cannon shell..
while we are on the grisly bits the effect of 8x.303 on the human body
...total disintergration..not a body riddled with bullets...total disintergration...
as you can imagine you wont find this sort of manual in your local libary...they
are written by the military for the military and dont pull any punches..they
were written during a war and are not polite or politically correct in any
way..they occasionaly surface in old book shops when someone hands over
old documents/books/training manuals etc.
MG rounds it would appear unless they hit a critical system such as the
pilot or engine/fuel/oil system are very unlikey to bring down a fighter...
pilots are encouraged to aim at the cockpit area in the 109 as this is where
the pilot is and he is surrounded by a fuel tank behind and underneath.
MG loads outs appear to be a mix of ball,AP,incendiary, and tracer..often
many tracer rounds near the end of the ammo to tell you you were about to
run out..operationaly it appears the last tracer rounds were not put in
because the enemy would also know you are about to run out
incendiary rounds were put in because the greatest hazard from fuel hits/leaks
was fire.
cannon rounds: the RAF seemed to favour AP/API rounds and the Luftwaffe
HE/HEI
off the manuals now
lets look at this...the bombers the RAF faced were generally twin engined
no/light armour/lightly armed/and the crew handily placed next to each other..
the lufwaffe on the other hand faced 4 engined bombers with many guns
and the crew and engines spread over a much bigger area.
while MG was adequate for the light to medium single/twin engine at close
range a cannon was needed against medium to heavy twin/quad engined planes..
from the luftwaffe/RAF accounts
many have seen these numbers.. i wont quible over exact numbers
fighters 5 to 7x 20mm shells
bombers 20 to 25 x20mm shells
fighters/medium twins (b25) 1 to 2 x30mm
bombers 4 to 5x 30mm
sample damage accounts
a lancaster hit by over 20 x20mm and many other MG rounds between the
tail gun and trailing edge of the wing...nothing vital hit..no repairs other
than patching needed
a whitely twin engine bombers entire port wing upper surface missing...reskinned
a wellington direct hit by an 88mm..all fusalge covering missing from
aft of the trailing edge to just infront off the tail..written off (it made
it home with severe damage..it is doubtfull if any other aircraft could
take this kind of hit in this area)
lancaster hit by 88mm in port wing tip
port outer wing replaced
He111 over 200 mg holes nothing vital hit repairs not noted
whitley over 700mg rounds nothing vital hit
repairs patches and electric cabling
p47 hit by 4x20mm one in prop/rudder/ starboard flap/starboard gear well
repairs not noted
p47 hit by 5x20mm in starboard wing root trailing edge removing flap
and surrounding wing skin..failed to penetrate aft spar, repairs not noted
there are many more plus the usual b17 damage loss of nose/fin/tail etc
the point is while many aircraft could and did take more than average
many also took less.
where you were hit mattered a lot especially with mg rounds...
an Mg round lets say low velocity hit a single enging fighter just in
front of the trailing edge by the fusalage at 8oo yds say..lets say the
fighter is made of metal most likley result is a dimple in the metal
a high velocity round may even go straight through...result to aircraft
of hit ..not noticable..now a 30mm round hit in the same place..that round
will explode removing nearby wing panels spraying shrapnel into the adjacent
fusalge with disasterous results for any fuel tanks or pilot sat nearby..you
get the idea and those 30mm rounds could contain 11oz of incendiary material.
penetration of the 20mm HE round was fairly low in fact one account i
have here shows a 20mm shell exploding just one inch above a b17 crew man
head ..he had a helmet on so the force of the explosion forced his head
down but failed to do more than dimple his helmet..there are other examples
of 20mm HE failing to penetrate seat armour but equally there are accounts
of a 20mm shell hiting a cockpit and spraying the occupents with shrapnel
..those helmets and flack jackets which appeared on crew members of buffs
later on in the war were worn with good reason.
so to add that lot up into a few salient facts and to first state from
the gunnery manual
light MG rounds are considered ineffective beyond 300yds (penetration)
and heavy beyond 400yds (bullet density)
HE cannon rounds will be equally effective at any range but will suffer
more so from bullet density (due to generally lower rates fire).
if any one cares to crunch the numbers you will find that most aircraft
weapon systems from this era would be hard pushed to fill that 20ft diameter
circle with just one round per sq/ft per sec... at 400yds so if you aim
with perfect control and make a perfect aim..your still going to have your
rounds spread over a 20ft diameter at 400yds ..bring the range down to 200yds
and the bullet densisty increases dramatically.
some things begin to match the accounts of what happend during various
combat accounts if you take into account bullet density.
no doubt a high velocity round such as a .50 is quite capable of going
a long way..but is unlikey to bring a fighter down at long range due to
the effects of dispersion on bullet density..it would have to hit one of
the vital parts such as the cockpit..the pilot for instance...very very
unlikely though possible..on the other hand a 30mm shell though less likley
to hit due to even less bullet densisty (though EQUAL dispersion notice)will
almost certainly bring down a fighter unless perhaps it hits a wingtip.
velocity is much less of a factor to damage caused than bullit density
...many bullets ariving in a given area are more likely to hit something
critical than a single high velocity MG or cannon AP round..a hit just about
anywhere with a 30mm or larger round will bring down a fighter again velocity
is less of a factor
i have only ever found one battle damage survey
and it covers 501 single engine aircraft and 354 4 engine liberators all
hit in air to air action with mostley 20mm cannon (reposted on imols main
board..if any one would care to add it to this discusion for me i would
appreciate it.. i dont know how. [added to this thread
and figures placed into tables below - front]) basically the primary
cause for single engine fighters going down is the dreaded cockpit kill..for
a buff its the loss of engines..losses due to wing/fuse/tail being blown
off for a fighter is just 10% and 3% for a bomber..any way see the repost
for full details.
there is very little evidence to support the kinectic kill dynamic...much
to support the cannon kill dynamic and much to support close range MG kill
dynamics and much to support critical hit dynamics
it would apppear due to kinectic kill dynamics that high velocity rounds
such as the .50 cal become plane destroyers at long range while lower velocity
cannon is weaker at long range..the evidence suggests the opposite is fact
true mainly i suspect due to BULLET DENSITY...there simply would not be
enough rounds per sq/ft to make a damaging hit to structures while most
of a HE/HEI rounds effect is effective at any range low or high velocity.
the old way of gunfire/damage modeling is wieght of fire assigned a point
value and everthing extrapolated from then on for example a rifle size round
round is given a value of 1 for a 1 sec burst and is about .4 lbs a second
wieght of fire while a 30mm which is not quite 8lbs a second is 20 times
greater so we give it a value of twenty and we know that 1 30mm round will
destroy a fighter plane structure so we assign a value of 20 to the structure
we also know that a 3 sec burst from a hurricane will also destroy a fighter
8x .303 = 8x 1 point in our system x 3 seconds = 24 points of damage..its
looking good ..the sums add up
factor in range against bullet densisty for the probabilty of a hit and
we have a working combat model..a complete damage map is made out adding
engines, fuel tanks etc
a computer game may use such a method and in the early days warbirds
felt like it did.
while this is good for a game its not good simulation ..the available
facts show that that in fact very few aircraft went down to structure failure
so several spit/ or hurris could fire there ammo loads into a HE111..the
structure is unlikely to fail ..those rounds would be directed at the crew
compartment/engines/fuel tanks/etc
the next generation of RAF plane had cannons after this and to quote
from the manual "the MG is like the infantrys bayonet..for close range
work"
another major flaw of a size/points damage model is the well known glass
elevator syndrome such as the p38/mossie/b17 as has already been shown it
is bullet density/shell size that counts not size of target so much..the
large size elevator acts as a bullet collector ...from the survey of 855
aircraft not one single one was lost to control surface damage..not one.
a second major flaw is japenese planes noted weakness was lack of pilot
armour and self sealing fuel tanks..not airframes falling apart...this is
well documented..again lightly built is mistaken for weakly built and heavily
built is not always strongly built for example a zero can out dive and pull
far more G than a heavily built b17 while the heavily built p47 could go
faster and pull more G than both of them ...certain aircraft were noted
for certain vunrabiltys such as the betty bomber (G4M) to fire.
there are many other factors too numerous to mention in the time availble
about other aircraft.
the quad .303 rear turret was very effective in lancaster and other bombers
because at close range its bullet density was high and an oncoming fighter
would be facing a wall of lead...this would be around 400yds or less.. also
remember this aircraft flew largley at night where any nightfighter would
be within the what i will call the lethal density range...compared with
a twin .5 cal which though longer ranged would have a much lower bullet
density but add in the top/bottom turret and you now have 4 guns bringing
the lethal density up..add in the other planes in formation and the bullet
density rockets to very lethal levels indeed
i would suggest suggest one for one the 4 gun 303 turret is more effective
out to 300-400yds than a twin .5 cal due to bullet densisty while in formation
the .5 cal could maintain its more effective range to up the lethal density
by having many guns firing at a target therby increasing bullet density..the
key factor is number of guns x rate of fire.
where bullet density drops below lethal values for MGs which appears
to be after around 300-400yds then the cannon is the weapon of choice because
even though the bullet density is lower the rounds effect is much greater
due to explosive/incendiary effects
note lethal density refers to aircraft structure and or systems a .5
cal can kill a crew member out to 7500yds..very very unlikly..but possible
a good damage model in my view would reflect the critical system hit
dynamic (supported by the damage survey of 855 aircraft) which would also
allow an aircraft taking more damage than average if the those hits were
spread all over the airframe while allowing a well aimed/lucky hit to down
it in less than average such as a pilot hit in a single engine plane or
a fuel tank fire in a multi or single with damage appropiate to the round
fired for example mg rounds are unlikly or destroy the airframe though incendiary
rounds could possibly start a fuel fire while 20mm is unlikley to destroy
a four engined heavy it is more likley to injure crew or start fuel tank
fires/wreck engines while a 30mm round is highly likley to produce a catastrophic
result
Bullet grouping or bullet density is a critical factor and determined
by dispertion which is fairly standard for all guns types at 20ft diameter
at 400yds and rate of fire becomes very important at close range
i think i have covered most of it....if you understand the above you
realise why the 262 had 4x 30 mm cannon in the nose over the me109g/k which
was fitted with one which is surly enough if one hit would kill a fighter
answer, it was simply to increase bullet density and therefore probabilty
of a kill
why the hurricane was regarded as a better gun platform than the spit
though they both had 8x.303s..again bullet density..huricanes guns were
close together
why the marine corps rated the F4u as having 86% more firepower than
the P51b (it had two guns more than the 51..sureley thats 50% more)...our
old friend bullet density
why Mg rounds being largley ineffective at long range, despite invidual
rounds being highly effective ..bullet density
the strange effect of having a MG armed fighter causing more damage than
a cannon armed fighter at longer ranges...ahh perhaps that is lack of bullet
density effects and or cannon effects coupled with a less than realistic
damage model
do we like 2.6 gunnery...OH YES..first time its felt like plane to plane
combat for ages
do we like the damage model...oh no its in the dark ages and not represenative
did we read MOs post about updating the damage model at a later date..sure
did
so we can look for a superior combat model to match the superior flight
model..i reckon we just might..
Tomb
(people who dont make mistakes..dont make anything)
i could write rather a lot more on this subject..several people have
read anything by Mike Spick/Alfred Price/William Green if you want more..the
other stuff is unobtainble by the general public and in private hands..mine
actually
also drag out those old wargames if you play them they are often extremely
well researched and the quality ones often give their research findings
and where to get it for yourself |