Kodiak posted March 21, 1999 01:51 AM
Should be able to prevail in both situations without much trouble. That
SpitIX easily outclasses both planes in every important performance area.
Horizontal turn radius is almost meaningless. When they reverse they burn
some E. Simply set up a lead turn and come around in high lag pursuit using
the vertical. When you get them in proper position (1/4 roll to the inside
and they low in your forward 45 view <kp 9 or 7> ) slice down for
a shot or fake a shot. Each time they will break and get a bit slower. Never
slow to their speed and never try to match their turns. Stay within striking
range so they cant rebuild their E. Repeat as necessary. If done right its
a much quicker kill than a saddle up knife fight.
Clear as mud huh? It works for me in the 190s and other high wingloaders.
Even prefer using it when against planes with a comparable "turn radius".
Kodiak III./JG54
buile posted March 21, 1999 09:48 AM
Hello,
If you had a good altitude or speed advantage i would guess that you
would have been able to yo-yo them to death. The yo-yo is more aggressive
and perhaps a good solution since they didn't bite on the Rope-a-Dope. You'd
be using the vertical for your attack, but not diving straight down on them
and augering. Everytime they turn to avoid you they are losing speed and
maneverability.
You are in a prime position for this as they have no room underneath
them to regain speed; they have to extend if they want to pick up any. Once
they begin that extension or they are still trying to turn at very slow
speed, they should be a sitting duck for the next yo-yo. If you are patient
enough, you will be able to get all of your attacks on their rear quarter;
they have no hope of bringing their guns to bear on you.
Armchair Pilot,
buile-
p.s. I think though you showed good judgement about not furballing low
near his base. Hard to be patient when you have his friends threatening
to join the fight from above.
Spitfire posted April 09, 1999 01:01 AM
Other things come into play. Speed, turning room, g, joystick, quickness
of response.
First of all, don't turn the one circle (nose to nose) when in the higher
wingloaded a/c. I would have extended on the merge, and pitched back for
another pass. Basically you have to be patient for a stubborn target. Diving
at a high angle gives you a shorter window for a shot while a low angle
gives you a longer eriod. The trade off is that you must be faster in order
to maintain an energy advantage.
If he doesn't want to follow a rope a dope and drops off and extends,
don't continue the zoom. Immediately drop flaps to reverse own before he
gains sufficient separation to escape (you bleed very little energy in this
maneuver because of your slow speed a low G). Dont forget ro raise flaps
after the reversal to avoid bleeding a large ammount of E! The biggest mistake
I have seen in the scenario is people who zoom for too long. By then time
they complete their zoom, I am long gone 3000 yards away and at 300+ kts.
As soon as he loses interest you must drop down before he escapes and is
able to extend and accelerate.
Energy is the the bread and butter of air combat, as =gryf= says in the
following post, but it can be used against you if used improperly, much
like a Sumo Wrestler using the heavier weight of his opponent to win the
match. A turn fighter uses just enough energy to win; using too much is
a waste. An energy fighter uses it to extend to a safe distance and reverse
when when its opponent lack maneuverability, but extending/zooming too far
can allow its opponent to escape.
I can say one thing though, you did the right thing by leaving. You know
you strengths and weaknesses, which is a quality that you find only in the
best PC fighter pilots.
-spit-
Gryf posted April 11, 1999 05:52 PM
Jekyll: Personally, I would have pressed both those fights HARD, never
giving them any time tio level off. Hugh Looping passes where the bottom
of your maunver was at the top of theirs would have burned their Energy
off and allows you to maintain the advantage. If they flat turn enough they
will fall outta the sky. It's inevitable.
For what it's worth, dropping flaps at all is what I consider disaterous
in nearly all prolonged engagements. Yeah, they give you a VERY short term
advantage on your standard performance but it is offset by the long term
loss of speed. Never just toss Energy away. You can never have too much
energy. Only energy you don't know how to use properly. Learn to trade energy
for something not just throw it away. THAT is the mark of a good pilot,
on the PC or in the real world.
Energy Management is far more important when turn fighting than when
Boom and Zooming. If you BnZ you probably have such a substantial advantage
that a mistake in conservation will not kill you right off. You should have
at least 2 mistakes worth of energy when you BnZ. When you TnB every manuver,
every configuration change is a potential disaster. Management of that energy
is tantamount to success. Lose E, you lose manuverabilty, you lose the fight.
Michael Weber
=Gryf= |