ccasey posted 04-19-99 12:43 AM
Actually, I found that making the tracers white works for me. For differant
type, I set it so I can just make out that they are differant types of tracers
(MG, cannon, ground fire, etc). I am getting roughly 20% accuracy under
2.6 so it works :-)
ccasey
Yeager posted 04-19-99 12:53 AM
Went bright white here as well.
I wasnt having any trouble to begin with
but I like the effect much better!
Looks more....realistic (crowd gasps ahhh!)
Yeager
Ghostt posted 04-19-99 09:10 AM
Well guys after reading posts of changeing to White, then blue I took
the advice of both camps.
MG are white. 2ndary weapons electric blue at least a couple shades lighter
than the ocean.
I then tested offline & tweaked the blue a bit.
MAN how nice it is to see both tracers and yellow hit sparkles.
Moral of this story is follow thier advice, but find out what works for
you.
zooom posted 04-19-99 09:06 AM
So far I like 2.6
It seems like I can't tell if my bullets are hitting the plane I am shooting
at. In one case I saw the guys rudder come off but I did not see the little
bullet sparks I am used to seeing. In 2.6 do we see less sparks or my eyes
just going bad?
Also, I can proove that is not that harder to hit someone's plane in
2.6 because Ihave been shot down at least 30 times this weekend! Haha
Bugjam posted 04-19-99 09:18 AM
heya zooom!!
hit sprites are scaled with distance in 2.6 and has reduced size aswell.
In 2.5 the hit sprite was similar in size at 2 yards and 1000 yards so at
1000 yards the hit sprite was unnaturally large (some 30ft wide?).
In 2.6 you can easily see the debris coming from the damaged enemy plane,
but where you have hit is hard to see from distance.
Bugjam |