jedi posted 03-01-99 12:29 AM ET (US)
Well, I can't let that offer go by So what are your tips for wingman
tactics? I generally have not much of a clue, other than the old, "I'll
stay high and cover while you go down for a pass, then you stay high and
I'll go down" method.
I can usually tell when I'm bein worked on by a "team," as
opposed to two solo hunters, and I always know I have a chance when I can
fight em one at a time, and almost no chance if they're workin together.
It's also kinda sad that we hardly ever see tactics and good techniques
posted on the board. Sure, most guys will tell ya if you ask em specific
questions, but it's almost like folks are either afraid of appearing condescending
by "telling us how to fly," or reluctant to divulge their hard-earned
secrets to the great unwashed mob
Maybe we should start a tactics forum? Would anyone post there? Hehe
I only know about two tactics, but that's two more than some guys appear
to understand. Still tryin to figure out how some guys can shake me off
with a scissors every time, but when I try it, well, I get to hear the full
variety of Voxx's "greatest hits."
Anyway, bring on the wingman tactics!
--jedi
Bombom posted 03-01-99 02:42 AM ET (US)
Daff and I have been winging seriously for some five months now, flying
strictly in line abreast and using sound wingman tactics to the best of
our ability. It does pay off. Even mediocre pilots like myself earn kills
this way
Two ships well handled can take on many times their number. If you have
two by two, you're darn near invincible.
If you're a Jug pilot, call us up in the MA or HA and we'll share a few
nuggets.
------------------
-bmbm- 56th FG
Cave Tonitrum
After Action Report: http://www.kylander.se/56th/diary.shtml
Werewolf posted 03-01-99 06:36 AM ET (US)
Wingman tactics work! We had a scenario on the German server last night
and our group of
6 P-40s opposed 8 Ki-84. Our luck that we had 3000 feet height advantage
<g>. We split into 3 groups of 2 P-40s and engaged them. My segment
leader an me scored 4 kills (2:2) and 3 assists (2:1). The whole squad destroyed
6 out of the 8 Ki-84s with no losses to the Japs.
Daff posted 03-01-99 06:36 AM ET (US)
As Bmbm said...keep seperation!..line abreast is the best formation for
both defensive & offensive purposes.
I've several times bounced a squad flying in a close gaggle and gotten
a free kill as everyone was occupied flying nice & close to eachother.
Had anyone of them been alone, they would most likely have spotted me.
We usually keep about d10-15 between us, more in the 47C. First of all,
we can check eachothers 6 that way, even lo 6, with a very quick scan.
Another thing is scanning "technique"; Mainly scan inwards,
towards your wingman..he'll be doing the same, so your outside is covered.
Comms & SOP's. For vox-handicapped, define a set of shorthands for
comms..in, off, out, bug (with a direction), nv (no vis), etc.
Dont TnB! Even if you're in a turn-happy plane, use BnZ/E fighting...if
you TnB, especially in a multi-bogey enviroment, you'll quickly lose sight
of your wingie as your SA degrades and you effectivly nullify any mutual
support.
Use pre-determind tactics for defensive & offensive...if a con dives,
both should know which way to turn
The thatch-weave is also -very- good, especially if you're trying to
disengage.
Set up the bogey when attacking with brackets, fly loose deuce to keep
pushing the bogey...DONT saddle up!. (Sure, do it for a couple of turns
if you get a good opportunity, but if you dont get a good guns solution
within a couple of turns, break off and extend/zoom...chances are that he'll
try to follow you and your wingman can pick him off )
Main thing is to work together, not as an individual as most people tend
to, even when flying with their squad...think ahead of how the bogey will
react to your wingies move and set your self up for a shot on him...dont
just go chasing the bogey blindly. Consider any kill your wingie get as
a team kill. I've flown many sorties where bmbm raked up the kills, with
none to me, but still had a great time and a real feeling of kickin' serious
butt
Daff
56th Fighter Group
"Gentlemen! You cant fight in here! This is the WarRoom!"
(Dr. Strangelove)
DocDoom posted 03-01-99 08:09 AM ET (US)
A long time ago I was juct cruising around in my Fw190A-4 when I came
upon another Fw190, I don't know what kind but I do know that there were
SEVEN enemy planes attacking it, and they were Spitfires(2), Fw190s(2),
a P-38, a Zero and a Hurricane.
I bounced the group, all in line astern trying to follow the friendly
Fw190's evasive manoeuvres. I smoked the Hurricane and the P-38, then blewup
the Spitfire closest to my countryman's tail on the same pass. I pulled
high just before the overshoot and winged over to see the reaction to my
attack.
Almost immediately, the pursuing enemy aircraft all broke in different
directions. To my great delight, the friendly Fw190 pilot saw exactly what
was happening and pulled up and did a sliceback reversal as the threat behind
him broke off. He bagged the P-38 as it turned back into him, and extended
while I dived on the planes that fell in behind for the tag.
Although we did not know each other, and had not winged together or were
not equipped with any prior "plan" ... it was clear we had the
same ideas. We worked that group on the loose duece principle of attack-break
off-other guy attack-break off-attack again ... until the only 2 aircraft
left were us.
We RTB'd with little to say to each other than "thanks" and
"well done" ... I have never seen him again but the evidence was
clear ... 2 pilots in aircraft that were inferior to nearly 4 times their
number in all but sheer top speed or acceleration, can easily defeat them
if they fly "together" and the enemy flies "individually".
I always wait for the moment that another pilot who thinks just the way
that I do comes along ... I know we are going to clean up big time when
that happens
Doc.
God is a comedian playing to an audience too afraid to laugh.
funked posted 03-01-99 11:44 AM ET (US)
Yeah Doc I love those!
There are a bunch of guys out there (you know who you are!) who don't
always fly with wingmen, but know how to loose-deuce it when the situation
arises.
Sometimes you don't even have to talk on the radio, you can just tell
by how they are flying that they are thinking the same thing as you are.
I love this stuff!
avin posted 03-01-99 12:24 PM ET (US)
eagl and val, winging together in the MA?
Dammit, didn't both of you quit, never to return? Hardly seems fair <g>
funked, it was cool hanging 5K over the red cloud with you last night.
It's good to know who you can trust to drag, as opposed to the studs that
try and make every kill themselves....
avin
funked posted 03-01-99 06:29 PM ET (US)
Heheh Avin thanks. Nice flying on your part!
I actually lost sight of you there for a while but it turned out pretty
dang well!
eagl posted 03-01-99 09:37 PM ET (US)
Avin,
Me quit? NEVER! I've taken leave-of-absence breaks from WB, usually
when I'm deployed overseas, but I've never "quit". A few times
I've stopped flying for a while because the game started pissing me off,
and right now my ISP is making flying fighters an exercise in frustration.
Fly to fight, wait for yellow beacon to come on, and circle. As soon
as beacon goes green, immediately attack anything within D-20, and be ready
to abort attack if beacon goes yellow before the attack concludes. When
beacon goes yellow, because I usually have anywhere between 20 seconds and
5 minutes green, immediately begin an evasive climb because sometimes my
packets are getting to iMOL just fine so I show up on everyone elses FE
normally, I just can't see them on MY FE. As soon as beacon goes green again
anywhere between 5 and 45 seconds later, find nearest opponent and attack,
or find wingman and clear his 6 in the short time I have with a good beacon.
I've been flying bombers an awful lot...
-eagl-
F'ing Pigs, BYA
DocDoom posted 03-01-99 10:28 PM ET (US)
-eagl-
You just described my gameplay experiences (the Beacon Blues, key of
Em, 1999@G.R.E.) almost perfectly.
Amazing how great it feels to have a 3/1 K/D
I haven't resorted to flying bombers yet (but have flown *some* buffs/Ju52s
so maybe we share another similarity) but I *do* fly a lot of dedicated
"buff intercept" missions.
Something about the target being straight and level (with hilarious exceptions)
seems to mean it only warps/blinks-out-and-in/gyrates a little, instead
of a lot
Doc.
God is a comedian playing to an audience too afraid to laugh.
buile posted 03-02-99 01:08 AM ET (US)
Howdy All,
Here's a cut and paste i had sent to my squaddies a month ago to try
to rev us up to practice wingman tactics. The post is part demonstrative,
part diatribe?
Here is a little note on a hvy 110 sortie that i made [in the Accordian
War HA]. I joined up in an impromptu manner with Seahwk who was also in
a 110 with bombs. We were on our way to tag F19. On our way to target, a
Spit came in from our 9 to attack us. I alert Seahwk. The Spit ended up
deciding that i was his target and got on my 6. I alert Seahwk again, but
he takes no action. Ok, the 110 is not going to outrun the Spit. I am *not*
going to do any evasives yet since the Spit is not in firing distance; that
will only serve to blow my speed and let him catch up quicker. Wingman is
not doing anything yet. The situation is deteriorating *quickly*.
"Seahwk, circle around behind the Spit." Ok, great, he is complying.
I keep a good eye on the Spit to see if he attempts to follow Seahwk instead.
Nope, the Spit is still coming after my 6 as Seahwk goes up and around--
a very good lazy circle to get behind him. Finally the Spit realizes he
is sandwiched (a fried-egg sandwich if he keeps flying straight) and breaks.
I begin a circle toward Seahwk in case the Spit begins an attack on Seahwk.
Seahwk continues flying on to target (perfect-- allows us to get to target,
and it brings him close to me again) and sure enough the Spit wants a piece
of him. So i continue *my* lazy circle around behind him. We sandwich the
Spit again. The Spit breaks away just as i am getting into guns range. Me
and Seahwk are keeping up our progress to our target. The Spit apparently
is frustrated. He manuevers hard to try to attack me, but Seahwk has lazy-circled
around behind him. Spit changes his attack to Seahwk. I circle around as
the Spit is really pressing to get Seahwk who ends up having to make a pretty
hard defensive manuever. I'm right on him though. I light up the Spit with
some heavy firepower. *Amazingly* the Spit survives a full volley from the
110. The Spit breaks off his attack on Seahwk.
A 109 shows up and takes over on the Spit, driving him down to low alt.
Me and Seahwk form up and continue on to F19 to drop our eggs with 1 enemy
Spit damaged, no hits at all on me, and either minor or no damage on Seahwk.
If Seahwk did not make the original circling manuever, we would have been
at a distinct disadvantage *regardless* of the fact that it was 1 on 2:
the Spit would have already started his attack on me, and Seahwk would not
have been in any position to quickly and effectively help. My plane may
have been crippled or destroyed, and then it would have been simply a 1
vs 1 fight: a Spit vs a hvy 110, and who should win that fight, eh? [a little
interjection here. The 1 on 2 scenario allows a wingman to be *proactive*
and not reactive-- much like what Daff said: "think ahead of how the
bogey will react to your wingies move and set your self up for a shot on
him"]
Instead, we used a certain tactic (it was almost like a 2-plane forward-moving
Lufberry-- which proved to be very effective) to pre-empt the Spit's attacks
and come away unscathed with our bombs still on our racks, and in great
form to carry out our mission. Only at the very end of the fight did we
have to do hard manuevering; the rest was all energy-conserving lazy up-and-over
circles. We cooperated in a way that transcended two planes just helping
each other out; it was way cool i thought. You know how they say that with
teamwork, the whole is greater than the sum of its parts.
[clip]
The 2 vs 1 scenario is what should set us apart from the rest. Most other
flyers, even if they are trying to be wingmen, deteriorate into 2 sets of
single-plane flying. I see it time and time again. In one very hairy fight
in the HA i was finally able to get an alt advantage over attacking Hurris
and P-40s. The battle thinned out and i found 2 enemy cons below me. They
were P-40s flying pretty close together. I was like, hmm, i'd better be
careful with these 2. They must know what they are doing since it looks
like they stuck together throughout the fight. I manuevered into an attack
position. The trailing P-40 got skitzy and turned away. A quick check to
see what his flight-leader is doing... nothing. Heh, now's my chance. I
dove in on the trailer and smoked his engine. For all intents and purposes,
he was out of the fight. Soon enough his engine quit, and i was already
off looking to help out fellow LW.
What it boiled down to is that they were not effective wingmen; they
were 2 separate planes occupying close airspace. If those two were really
flying wingman tactics, they would not have given me a good chance like
that to attack. All that trailing P-40 had to do was keep flying with his
buddy. Or, after tail-end charlie separated, the flight leader needed to
do a little posturing to convince me that if i attacked the other, that
he would be right on my ass. I would not have attacked if either of those
things happened.
-----------------
Hope that adds to the discussion,
buile- |